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  1. #51
    Player
    Lexis's Avatar
    Join Date
    Nov 2013
    Posts
    192
    Character
    Lu'kas Steinfheld
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    I have yet to see a convincing argument as to why I should enable a tank to go slow or match their pace if it's going to drag the instance to 30 minutes. If someone is new then a minimum of 2 packs is safe enough to be comfortable and for me to not be bored out of my mind, and we'll still clear in under 15 usually. I will not enable new players to develop bad tanking habits if I encounter one in a party because that is the equivalent of kicking a can down the road for someone else to deal with.

    If they cannot adapt, then I leave because I am under no obligation to carry someone who is either unwilling to improve their gameplay or too clueless to do so.
    I've encountered plenty of single pull tanks in my levelling so far and only once did a run actually last 30 mins. It was a combinaison of other factors, such as the dps being significantly below average and the group being new to the dungeon. They wanted explanations before bosses so I gladly obliged. Single pulling with decent dps adds a few mins to the run at most.

    If that's still not good enough for you, it's your right to leave and take the leaver penalty. I'm not going to waste time convincing you to be a better person, you've already made your choice.
    (13)

  2. #52
    Player
    kiagenwa's Avatar
    Join Date
    May 2014
    Location
    Limsa
    Posts
    122
    Character
    Sidika Sinsen
    World
    Ridill
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    I have yet to see a convincing argument as to why I should enable a tank to go slow or match their pace if it's going to drag the instance to 30 minutes. If someone is new then a minimum of 2 packs is safe enough to be comfortable and for me to not be bored out of my mind, and we'll still clear in under 15 usually. I will not enable new players to develop bad tanking habits if I encounter one in a party because that is the equivalent of kicking a can down the road for someone else to deal with.

    If they cannot adapt, then I leave because I am under no obligation to carry someone who is either unwilling to improve their gameplay or too clueless to do so.
    We have dungeons the take 30min? I've only got to late-SB so I really have no idea.
    If it takes that long, maybe we have other issues in addition to tank single pulling.
    Most probably the DDs were massively undergeared.

    I've also seen healers who simply has internet issues and the tank had to calculate the risk.
    (3)

  3. #53
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nethereal View Post
    It's so much easier as a dps to not mind 1 pack pulls. You have a full rotation, it's equivalent to hitting a striking dummy and building muscle memory and being rewarded for it.

    Having to single target enemies as a healer is honestly annoying and if we're only pulling 1 pack, extremely boring. I have a 2 button dps rotation with MAYBE 1 offensive oGCD.
    I don't even ask for bigger pulls, if we're single pulling all the way to the first boss I'll just leave.
    Sometimes I just spam holy on two targets to see if anyone will start some shit about how I should be single targeting, when this tank can't press w.
    And I've seen things go just as fast, if not faster with good dps while a tank does single pulls. It all depends on the group, mainly the dps, even with wall to wall pulls. I've done wall to wall pulls personally before and things took FOREVER to die because the dps was so low. It was probably faster to just pull one or 2 groups at a time. Regardless, it is your choice to leave if you aren't getting what enjoyment you are looking for. I think it's a bit petty, but everyone's got different opinions.
    (9)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #54
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Yes, a tank who does not know their job can drag out dungeons to 30 minutes especially if they don't have a clue what they are doing by the time they get to Shadowbringers content. I would much rather take the penalty for leaving than carry a player who cannot learn how to tank especially now that it's been made far simpler than how it was before pre-5.0. Enmity rotations? Gone. Flash? Gone. Tank stance dancing? Also gone. All they need to do is press their aoe button and not throw a fit when someone pulls ahead.

    In the 30 minutes of downtime while waiting to get into the next instance, there's quite a lot more productive things I can do. Making coffee biscuits (120k gil per day plus whatever else I sell on the MB), crafted glams/weapons, gathering, beast tribe quests, Gold Saucer, fate grinds for relics, etc. So, in the end there is still no reasonable argument in favour of slow tanks. If they play properly there will be no issues. If they play badly then don't expect me or any other healers to carry them for free.
    (9)

  5. #55
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    30 min is BS, sorry. Just pure hyperbole.

    When I heal, and the tank goes wall to wall, but the DPS can't get stuff killed in time, eventually, I'll run out of mana/instants, too, especially when coupled with a rather weak tank.
    A group consists of four players, not the one bored guy who's been around for longer than is good for one's psyche.
    (6)

  6. #56
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    If a dps does not know their aoe rotation that's usually an easy fix since they're not that complex for the most part, assuming they listen. If they do not, then just as I have no desire to carry a tank who cannot perform their role correctly I'm certainly not going to carry a dps who doesn't know how to aoe either.
    (7)

  7. #57
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    Because healingt is super boring when the tank only pulls one mob at a time. A healer running ahead says to you "Maybe I should stop stopping for every mob" Monster jobs have really fun aoe rotations and you not pulling large groups is just lame and boring.
    (5)

  8. #58
    Player
    AlyaNimfa's Avatar
    Join Date
    May 2021
    Posts
    231
    Character
    Anoxia Sarkasong
    World
    Leviathan
    Main Class
    Red Mage Lv 63
    I'm not a fan of the rushing thing, usually it's because I'm on a caster and can't do anything. Then the tank has an army of mobs, healer can't keep up, and we wipe. By that stage I'm RP walking behind them because there is little to no point worrying about anything.

    When I'm on my Red Mage I seem to heal more healers than doing damage a lot of the time. I've also noticed healers have a lot of problems with healing DPS. I generally consider them bad players and do what I can to stay alive, alt tab out and watch youtube while I wait for the rez if needed (they usually fail at even doing that most times).
    (0)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ArmaDragkun View Post
    Firstly let me say I've come from WoW so I'm used to a M+ environment where it's all about killing everything as fast as you can chain pulling ect

    However when I came to FF and did dungeons almost everyone has been ok at the speed I go through a dungeon at (I'm a warrior) I say almost because on the few occasions that I've had someone in my group who has been the "go go go" guy it's always a healer.

    So why is it with healers you're in such a god damn rush?
    It's pretty simple, really. We need that pull size to feel like our role has a reason to exist.
    (4)

  10. #60
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    He probably died because he was being stubborn and not following and standing with a pack of 3 mobs while everyone else ran ahead.
    (3)

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