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  1. #1
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    its honestly not you its the way this game is designed for healers. I main healer and dungeons are so boring. at least when there's a big pull or someone sucks there's something for me to do lol

    now ill never rush a tank bc lord knows Im trying to level my tank and I go one mob at a time, but I def get the boredom of healing small pulls
    (2)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,185
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    If it takes the party 40s to kill the first half pull of dungeon trash and 60s to kill the second half pull of dungeon trash, it would probably take the party 40s to kill it all as one full pull. That's how AoEs and cooldowns work. And unless people are grossly undergeared, it's safe to do full pulls. If people are undergeared, this is a gear problem, not a pull size problem, and people should update their gear.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Because most of us are over gear now and pulling ahead of tank without prior discussion is a terrible habit

    Tank set the pace, if anyone feel the pull is too small or slow. They should talk to the tank
    (0)

  4. #4
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ArmaDragkun View Post
    "go go go" guy it's always a healer.
    Most of the time this is the healers' way of telling the tank that they are ok with big pulls.
    They either run ahead of the tank jumping up and down to the next pack (not necessary pulling) or type something in chat like "go go go", "pull everything", "big pulls please", etc..

    Quote Originally Posted by ArmaDragkun View Post
    So why is it with healers you're in such a god damn rush?
    I highly recommend you to level a healer to understand them better. Healers after a certain level unlock abilities/spells that make healing big pulls a joke. If the tank is not doing big pulls, healers have almost nothing to do. It is more fun for most healers when the tank does big pulls. It gives them something to do.
    (5)
    "BAAAAAARD!" - 2018

  5. #5
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    737
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    If you think playing healer in dungeon is boring then don't play healer
    (2)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yuella View Post
    If you think playing healer in dungeon is boring then don't play healer
    I mean yeah it is easier to not play it. Just click the tank, set on follow and go do the dishes while the fairy heals. There's no point in causing a fuss when you can just match your effort to the lowest denominator and let the party have it their way. If that sounds like a slow run then the tank should pull bigger.
    (5)

  7. #7
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yuella View Post
    If you think playing healer in dungeon is boring then don't play healer
    Yikers.
    ••••••
    (6)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  8. #8
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Back in Heavensward, which is when I joined the game, big pulls weren't something I was used to doing since I was new. I'd say the tank was "making me work for it" when they did them, because I actually had to put in some effort to keep them alive compared to small pulls
    (0)

  9. #9
    Player
    Anya_Synia's Avatar
    Join Date
    Jul 2017
    Posts
    117
    Character
    Anya Synia
    World
    Moogle
    Main Class
    Dancer Lv 90
    Its because of how the game is designed. Everyone has tools for big pulls, and no one can use all of their tools if you pull small because it will be a waste. As a tank you need to look at your team and judge what your team can handle as a whole. Communicate you are new and then trust your healer because they are also judging what you can handle too and whether they can heal you through it.
    (3)

  10. #10
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    Pulling small does a few things:

    1. The tank takes more damage. Yep, over the course of the dungeon, you will take more damage. You can't stack mits and blow invulns on a huge pack and delete all that damage, you have to stagger them because you're slowly pulling, meaning most of the time you're taking unmitigated hits.
    2. The healer will not actually need to heal. You might think this sounds good, but you're not a tank and 3 dps. A healer is a resource you're actively deciding not to use. You do not need heals in most dungeons if you pull 1 pack at a time. Not even on bosses. This is why a healer in your group WILL NOT HEAL YOU AT ALL if you pull this way. This isn't them telling you that you're shit, it's because it's a waste of a GCD, and they know it, so should you.
    3. You're deleting enormous damage potency from the group. You are therefore a massive net negative to the party's DPS and the reason the run takes 20+ minutes instead of what it should take, making you the worst player in the group, much worse than a bad healer or a bad dps. Damage potency scales linearly with the number of targets, to a potency per GCD far in excess of anything possible on a boss or even a small pack (which may not even be a per-GCD potency damage increase for some classes). This stacks with damage CDs. Without pulls like these, those CDs will be used on 1-2-3 targets and not be very effective.

    It's not just the healer in your group trying to get you to go faster. It's everyone. Don't be the anchor, don't be the worst player in your group.
    (14)

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