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  1. #1
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    You know, reading this thread...

    I have, as a Healer player in games - always tried to go damage, always fell back onto support - always assumed that the tank is to set the pace. Tank is the leader, tank will be the one bearing the brunt of all the mobs...

    Then over time, I saw more people opining that it is the healer who is to set the pace. The healer will have to be the one healing through unavoidable and avoidable damage, the one to remove debuffs, deal with tankbusters and mistakes, etc. That made sense to me, so I began carrying on with this mindset.

    But then in practical play, if the damage dealers cannot dish out enough heat, pulls will last much longer - making the tank strain their resources, making the healer's job long-winded and stressing, and making things taking longer than "necessary". Does that not mean the DD can be said to be setting the pace too?

    I think a simple answer to this is that - it is the group that sets the pace. Why does there need be a leader who is solely responsible for deciding what their group is capable of? Why not take a few moments to come together and mull it over? This sounds needlessly complex than it sounds, but even subconsciously a group will realize if a role is not able to cope with the size of a pull, or wants more. I get that the line "communicate!" is cliche, but I really believe every person in the group should recognize they have equal parts to play in the act, and should not falter silent.

    I feel if an environment is staggered enough to make anyone too nervous or unwilling to speak out, there is something badly wrong. Additionally the stigma that no one besides the tank/healer/DD is allowed to decide is stifling, and in my opinion should not exist.
    (5)
    Mortal Fist

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,204
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rinhi View Post
    the group sets the pace, but keep saying it's not
    I am in agreement that it’s the group’s decision; not the tank’s nor healer’s. It should be the majority decision.

    Want some example? I have one from half a year ago: Antitower

    I came in as a WHM. We all know how terribly undertuned Antitower is as of now. So obviously both DPS were also hoping for a wall pull.

    The GNB is our party? Nope. Sprint does not exist for them. Single pulling, all the way. I was literally ‘dancing’ back and forth like possessed flamingo way ahead the group, telling that I wanted a bigger pull. No response from the GNB. They just slowly take their time mowing the the pack one by one. Eventually one of the DPS runs ahead of me, the second DPS follows suit: yes, they pulled the next pack.

    What then? Beyond 1st wall pull after the frog boss, I literally sprinted together with those two DPS, way ahead of the GNB who still ain’t bothered to hit their sprint—I tanked those trash pack as a WHM. Mind you they’re not even a new tank. They have 1 other tank to lv80 in their search info. This persists until the end of the run.

    Before exiting the finished run, GNB typed ”Gj all. Except healer.” then immediately bolts out.

    Perhaps I could’ve been nicer and just ask politely? Maybe… am I an a$$hat for complying those two DPSes? I don’t think so. This is a team game. The group’s literally split into: (1)three of us who wants a wall pull and (2)The GNB who wants to dilly dallying back there. One of us could’ve just vote dismissed and deny that GNB from clearing their run; pretty sure it would’ve passed very easily too. But such thought never passed our minds until reading their last words.
    (7)

  3. #3
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    99% of dungeon party dynamics issues can be solved by just talking it through.
    Being passive aggressive never works out.
    (2)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ayche View Post
    99% of dungeon party dynamics issues can be solved by just talking it through.
    Being passive aggressive never works out.
    You mean people have to actually...communicate to solve their problems? Woah there. Let's not get crazy now.
    (8)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Healing in this game isn't all that demanding. Pulling all mobs possible makes the role more enjoyable, and the content faster.
    (8)

  6. #6
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,502
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ayer2015 View Post
    Healing in this game isn't all that demanding. Pulling all mobs possible makes the role more enjoyable, and the content faster.
    this

    i dont get people saying there arent enough healing skills at low lvl to heal several packs... its not needed. just use your spammable heal every 2.5 seconds xD
    (4)

  7. #7
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Only made it to page 6. All I can say is I hope I never encounter people in game like I find on these forums.
    (8)

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    If someone is pulling for the tank, the tank can take aggro and do their best to use cooldowns and do some aoe. Then, if a wipe happens the tank gets to feel smart and say "See? We need to go slower."

    But that's not what usually happens, is it? What happens is that everything dies pretty cleanly and the group proceeds to the next section, thus proving that the tank was being needlessly slow. The tank knows it too and that's why he/she would rather throw a fit in game and on the forums, than grab the ninja pull and take the chance that there might be room to improve.
    (14)
    Last edited by Reinha; 09-27-2021 at 01:27 AM.

  9. #9
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,441
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ArmaDragkun View Post
    Firstly let me say I've come from WoW so I'm used to a M+ environment where it's all about killing everything as fast as you can chain pulling ect

    However when I came to FF and did dungeons almost everyone has been ok at the speed I go through a dungeon at (I'm a warrior) I say almost because on the few occasions that I've had someone in my group who has been the "go go go" guy it's always a healer.

    Now I'm not saying I'm without blame in these cases but for the first time I go into a dungeon, I don't know how bad the mobs might hurt ect so I will air on the side of caution and so maybe I do go a little slow. I do always mention if it's the first time I'm doing a dungeon. The last case was the dungeon Doma Castle. The build up to this dungeon was awesome and I was looking forward to it. Instead what I had was a level 80 healer spent the entire dungeon running ahead of the group, barely healing me at all (on one group of mobs letting me die as he didn't cast a single healing spell)

    So why is it with healers you're in such a god damn rush?

    I kinda feel it's such a different attitude compared to everything else I've experience from the FF community.
    In addition to what others have said, not pulling wall to wall in most dungeons is a real pain for healers because it doesn't line up well with our cooldowns AND we end up having to aoe damage twice as long (which can lead to mana issues).
    Pulling wall to wall or pulling single packs, at the end of the day, makes no difference for anyone other than the healer. So overall, double packs should be the default.
    (8)
    Last edited by EaMett; 09-28-2021 at 12:14 AM.

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ArmaDragkun View Post
    So why is it with healers you're in such a god damn rush?
    Try healing a dungeon one trash pack at a time.

    It's mind numbingly dull.

    Not to mention it's fairly common place for healers to level almost entirely via dungeon spam.
    (14)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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