Quote Originally Posted by Shibi View Post
Again, there are degrees to this, it's not black and white.

Some people function brilliantly in 4 and 8 man content, or sitting in limsa surrounded with catgrills, but will have problems in an alliance.

That doesn't mean they should give up the genre.
I mean, I don't really think this changes my point. There are certain expectations of you and your capabilities, and if you cannot reach them, then there's not much else to do. You took that risk when entering a genre/game well known for it's social elements.


On a personal note, I just really struggle to understand why alliance raids are so much more difficult.

Like, what significant difference is there between a 24 man and an 8 man? The only time alliance specific mechanics really happen are when you have to kill a specific add. They're essentially 8 man dungeons.

If anything, more people milling about means you stand out less. When was the last time you paid any attention to specific party members from another alliance? God knows, I can't remember.