Quote Originally Posted by Atelier-Bagur View Post
So I think the solution here is that you'd want the game to make you WANT to interact with players and have fun. Instead of trying to go for absolutes, continue to design the game to slowly ease in new players to play with other people.
That seems to be their current model from the looks of it. Implement Trusts to older content, but stuff like roulettes will still keep players around. Though I personally don't think that's as great an incentive as it sounds, because they'll still have anxiety, it's just relegated to Roulettes than directly queueing through Duty Finder.