Yep, i've put dozens of hours playing solo in Star Wars the old republic before starting to play with friends.
In Black Desert online i did the same and most of what we were doing could be done completely alone.
There's MMO for people wanting to play by themselves.
I have the same problems with raids and boss-fights in general with this game. The first few times are fun, but once you get the dance routine down, there's no effort. Many, if not most, of this game's raids could be played with Bash/macro scripts, and that's not fun in my book. The devs ought to look toward Guild Wars 1 for new ideas. In that game, bosses went after threats, such as high dpsers or healers, and had healers and group sets of their own, complete with control skills. Every engagement varied, and the enemy party composition was pseudo-randomized to add even more flavor. I would love to see what the devs could with their creativity!To reply to just your points alone then, unlike all of the people talking to the OP, I hate raids too. I like the showiness of them and some of the mechanics are very clever, but I hate the businesslike way everyone wants to run them. The 24-mans are the worst because I can run them a million times in DF, and clear them, without ever needing to fully understand anything that is going on so long as most of the other people do. It doesn't feel exciting, even though the dungeons themselves are gorgeous. Unfortunately, designing encounters which actually tax healers and force us to master our class seems to be beyond the team at the moment so instead they challenge players by turning the experience into an action RPG about dodging invisible mechanics and memorizing a bunch of routines which prevent us from actually using most of our abilities, which I don't find all that engaging as a playstyle. Still, it is what it is and hopefully the trend will eventually swing back to the playstyle I enjoy, which is more reactive and less scripted.
While I won't judge anyone for their choices in regards to how they play the game I am curious about something.
If your objective is to play a totally solo experience why would you pick FFXIV for it and not something of a similar scale that's also created from the ground up to be single player, since as an MMO XIV still has to make a lot of compromises that others wouldn't have to.
What advantages does it have over something like, say, Xenoblade?
You're saying that Xenoblade allows me toWhile I won't judge anyone for their choices in regards to how they play the game I am curious about something.
If your objective is to play a totally solo experience why would you pick FFXIV for it and not something of a similar scale that's also created from the ground up to be single player, since as an MMO XIV still has to make a lot of compromises that others wouldn't have to.
What advantages does it have over something like, say, Xenoblade?
- explore a world similar in size to FFXIV?
- have as many jobs/classes as FFXIV?
- do dungeons with a group of npcs and see them grow?
- experience a living growing world?
- be around real players while not having to be WITH them?
- craft my own gear, and gather the materials to craft them?
- experience the comfort of the Final Fantasy universe?
- buy and sell in a constantly changing economy?
Yes actually to most of those except the ones that would obviously require a multiplayer component.You're saying that Xenoblade allows me to
- explore a world similar in size to FFXIV?
- have as many jobs/classes as FFXIV?
- do dungeons with a group of npcs and see them grow?
- experience a living growing world?
- be around real players while not having to be WITH them?
- craft my own gear, and gather the materials to craft them?
- experience the comfort of the Final Fantasy universe?
- buy and sell in a constantly changing economy?
Purely for the story in my case. This is the only thing i took into consideration before starting the game.While I won't judge anyone for their choices in regards to how they play the game I am curious about something.
If your objective is to play a totally solo experience why would you pick FFXIV for it and not something of a similar scale that's also created from the ground up to be single player, since as an MMO XIV still has to make a lot of compromises that others wouldn't have to.
What advantages does it have over something like, say, Xenoblade?
Not the gameplay, not the mechanics or endgame content and not the multiplayer aspect.
I just wanted to play through one of the only two mainline FF i didn't play yet.
Lots of people in the Final Fantasy community were recommending FFXIV and saying it has one of the best FF story. That was enough of an incentive to start.
Last edited by RukoBoshi; 09-23-2022 at 09:05 AM.
Some enjoy the story. Others enjoy having a cheap hobby. Maybe they find the jobs fun to play, the world pretty, etc. And MMOs make regular additions to their game in many forms. At the end of the day, what draws a person to any given game is usually going to be different from another and ultimately it doesn't really matter what anyone else thinks.While I won't judge anyone for their choices in regards to how they play the game I am curious about something.
If your objective is to play a totally solo experience why would you pick FFXIV for it and not something of a similar scale that's also created from the ground up to be single player, since as an MMO XIV still has to make a lot of compromises that others wouldn't have to.
What advantages does it have over something like, say, Xenoblade?
Yeah the story is definitely a big draw, though if I wasn't into the game itself I don't know how I'd feel about its seemingly endless nature. Not even Endwalker had the grace of letting me leave without telling me there's actually more stuff to do!Purely for the story in my case. This is the only thing i took into consideration before starting the game.
Not the gameplay, not the mechanics or endgame content and not the multiplayer aspect.
I just wanted to play through one of the only two mainline FF i didn't play yet.
Lots of people in the Final Fantasy community were recommending FFXIV and saying it has one of the best FF story. That was enough of an incentive to start.
I'd argue that if the main thing you're getting out of the multiplayer is simply the knowledge that the characters around you who you never address and who never address you are actually real people behind the screen then that's not really worth all the concessions that XIV has to make in the gameplay, level design and even the story in order to implement said multiplayer component.
You don't have to do any raids other than the Crystal Tower 3x 24 mans, I don't think.
8 man raids have Normal versions that aren't Savage. They're roughly the same difficulty as the 8 man Trials you do like the Primals, Bismark, Knights of the Round, etc. So even if they DID change this to you needing to do them later, the stuff that's required for the story is generally tuned where it's pretty forgiving and basically everyone can do it.
That's honestly something I love about this game.
And it does seem that, over time, they're considering making it where you can do those for the MSQ without needing other people, like the second Trial in Endwalker where you can choose to do it with the NPC friends if you want to.
.
The only raids that are really like hard stuff are Extreme Trials and Savage Raids. There's some side content raids in Eureka and Bozja, but those aren't MSQ so they're their own things.
EDIT:
Some people love the lore and are Final Fantasy fans.While I won't judge anyone for their choices in regards to how they play the game I am curious about something.
If your objective is to play a totally solo experience why would you pick FFXIV for it and not something of a similar scale that's also created from the ground up to be single player, since as an MMO XIV still has to make a lot of compromises that others wouldn't have to.
What advantages does it have over something like, say, Xenoblade?
Something a lot of "Why MMO if you don't want to people?" types don't get is that MMOs are also persistent worlds, which appeal to many. When you turn your console off with Xenoblade, that's it. The game is done, the world shuts down, nothing happens, nothing changes. If you log out of FFXIV, people are still doing content, MBs are fluctuating, and new patches are still being added and released. You can argue Xenoblade 3 will get some new content, but there's a point (relatively short term of 2-4 years) where that stops. With MMOs...well, look at WoW and FFXI and even Everquest still going after all these years.
This is part of the reason people who play MMOs want an MMO that is popular/has a lot of players, because those that do are unlikely to go into maintenance mode or shut down for years and years.
Not to mention FFXIV is well known for its story at this point. ShB's story is easily on par with most single player RPGs, and EW continues that.
And for some people, it IS neat to know that those "NPCs" around you that you aren't necessarily interacting with all the time ARE other people and that you DO have the option to interact with them in the future if you feel like it. If you decide you want to clear a dungeon in Xenoblade with a friend someday, can you do it? No. But if you decide you want to get a couple friends to raid with in FFXIV in the future, can you do it? Yes!
Last edited by Renathras; 09-23-2022 at 01:31 PM. Reason: Marked with EDIT
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