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  1. #1
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    I feel like if this were added, they'd probably limit it to switching between the masculine and feminine animations of whatever race you're playing.
    (0)

  2. #2
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Fredco191 View Post
    I feel like if this were added, they'd probably limit it to switching between the masculine and feminine animations of whatever race you're playing.
    As underwhelming as it would be, I'd take that !
    (3)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fredco191 View Post
    I feel like if this were added, they'd probably limit it to switching between the masculine and feminine animations of whatever race you're playing.
    Most likely.
    But there are those races where the body skeleton/structure is different between the male and female counterparts that SE probably wouldn't even add that minimalistic option due to how it most likely would stretch/compress the mesh of a character.
    And seeing how one of SE's reasons why not to add body sliders is because it would mess up the textures of stuff, implementing anything that could cause issues to textures is most likely an instant "No".
    (1)

  4. #4
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    All I want is access to the male miqo'te default /sit.
    The squat is too powerful.
    (3)
    ~sigh~

  5. #5
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I'm mixed on it. I can see some animations working, but at the same time I can see it also creating some bad clipping issues with model and gear. So I'd say as long as they could be tailored to avoid those issues, otherwise there would still have to be some restrictions.
    (2)

  6. #6
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    FFXI actually had unique combat and casting animations for each race/gender combo as well. Even the combat stances for weapons varied for each race/gender combo.

    The only thing about the whole being the last of new races thing tho... They said that about Au ra as well back after it was added.

    Similarly they said they wouldn't add a job again outside of an expansion after they did NIN but we got BLU later mid cycle as a limited job.

    So essentially I would take it as "we currently do not have plans" response or statement.

    As for sharing or swapping animations/emotes. There's really only a few I think would fit doing so such as sitting/standing poses or the idle weapon drawn poses.
    (3)

  7. #7
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    FFXI actually had unique combat and casting animations for each race/gender combo as well. Even the combat stances for weapons varied for each race/gender combo.
    I miss this attention to detail so so much! We seriously need this back, it's not out of their capability.

    Quote Originally Posted by Theodric View Post
    Elder Scrolls Online sort of does this. You can set 'personalities' which adjust the animations of certain emotes as well as running and walking animations.

    I think it'd be a great addition to FFXIV.
    That does sound like a neat idea and is also something that isn't too complicated to implement, at least over time. How many variants does ESO offer and exactly how detailed is it?
    (4)

  8. #8
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    I'm all for more animations shared or made available. Ideally I'd like to be able to set animations of my choosing on a roulette. I enjoy seeing different standing poses and would love more especially for walking/running. Also being able to switch between some of the male and female class specific poses and dances would be very welcome. The sundrop dance is a very good example of one side just having it better.
    (3)

  9. #9
    Player
    Addy's Avatar
    Join Date
    Apr 2019
    Posts
    50
    Character
    Ayame Mizuki
    World
    Mateus
    Main Class
    Dragoon Lv 90
    It would be nice to play a midlander without that awful run animation.
    (4)

  10. #10
    Player
    Qurho's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    63
    Character
    Qu'rho Alumi
    World
    Excalibur
    Main Class
    Bard Lv 100
    I'm not opposed to the idea, but I do think there's some animations that just aren't going to take to certain racial models very well without some work to make sure they meet their standards. Elezen necks are prone to breaking on their own animations as-is. Having the male miqo'te squat on hrothgar and roegadyn men is likely to end up having their arms clip into the model or ground, etc.

    On a smaller scale though, I've seen some folks request being able to switch between things like the male and female weapon idles, and I do think things like that would be great to have as an option.
    (1)
    Last edited by Qurho; 09-25-2021 at 06:40 AM. Reason: clarification

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