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  1. #211
    Player
    viola_vilgrantz's Avatar
    Join Date
    Sep 2015
    Location
    Thavnair (If only. :P)
    Posts
    28
    Character
    Robin Dayesther
    World
    Balmung
    Main Class
    Dancer Lv 90
    Seeing some of the activity here, and after putting some thought on my original ideas, I still stick to some of what I said in the past. For one, I think we'd likely get a caster definitely, but also either a scouting or a ranged job, but I'm still leaning towards scouting, since we got dancer fairly recently.

    As for what some of the ideas for jobs are, they're as follows:

    Caster: Either Geomancer, or maybe even Seer. Undoubtedly Geomancer to me would be a bit more interesting since we can perhaps start playing with the idea of a more melee-focused mage. Whether they pull from the bell or gauntlet user or even introduce something like an eastern rosary, it would be nice to see it use a phase of non-aspected magicks, and use its resources to aspect to wind, water and earth by using geomantic invocations, perhaps even becoming mid or long range at that point for a while. (although I'd still be fine with a fully melee one with maybe some interesting AoEs). As for the Seer, I just see it as an interesting alternative to follow Krile more, as well as update her costume into the Seer's white and pink outfit.

    Scouting: I'm sticking pretty firmly with the idea of a whip user scouting class, in the form of Puppetmaster, where we'd see it use the whip to get up close and smack the enemy and jump back to summon a mammet to fight in its stead, then using the whip at mid-range at that point while the mammet takes the front. It's an interesting spin on both machinist and red mage.

    Healing: Chemist is obviously one that's in everyone's mind, but personally, I'd like to see it where you had buttons like the jutsu signs of the Ninja, except this time, it's ingredients. I'd like to see something between 4~6 ingredients, maybe the 2 last ones come at a later time, and combined they can create damaging or healing effects, single or AoE effects, and perhaps some buffs like shield or regen, and depending on how you combine them, you can then use the Throw command to throw the resulting potion at either your allies or the enemies. Aside from that, I'd also like to see Oracle, using an ink brush to inscribe signets and use "Ying Yang" magic to apply both buffs and debuffs at the same time, but that's more of a raw idea that currently doesn't fit as much the xiv meta.

    Ranged: I'd like to see Musketeer perhaps, albeit double pistols don't seem feasible with the current model of how weapons work in XIV, but we do already have the guild in Limsa. :P Might as well make use of it.

    Tank: I'd like to maybe see Cannoneer, where they focus on shooting enemies up-close with explosives, and have some AoE casting phases with cannon balls, or perhaps even turning their cannon into some kind of flail. (Or have it where it's a magitek hammer like Nero, and have it blast explosives from its barrel from time to time.)

    Lastly, I also like the idea of Mime being a min-maxing limited job where it's essentially your "amaro mount reward" but better, for leveling up all the jobs to max, to gain their skills in a singular job that you can mix and match skills and do funny things in duties. Essentially the Mime would get skills as you level other jobs, rather than on its own, and those skills you gained would all be able to be set up in the Mime's kit, for them to do challenge modes much like the Blue Mage. So say you get x skill in white mage at level 30, you'd have to be a level 30 mime and level 30 white mage to get that skill. But the end goal would be to have most, if not all skills from all jobs to just try out whacky builds on a limited mode of play.
    (0)
    Last edited by viola_vilgrantz; 10-11-2022 at 06:12 PM.

  2. #212
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by viola_vilgrantz View Post
    snip
    You say that we got Dancer fairly recently but Reaper is a lot more recent. I highly doubt that SE will make a 6th melee at this point in time.

    A ranged with a Caster seems the most probable combination will we get. Simply because SGE is just out, so no healer. No tank, Square Enix said a while ago that they don't want to add more for now because they don't know how to balance them.

    Now into your idea.

    I highly doubt that Geomancer will be a thing. YoshiP said that he want "original" class. and Geomancer will not be original in the current set. Water Wind and Earth are used by the Conjurer (Which evolve into WHM after lvl 30) and will be quite redondant. A Seer might be something else and maybe worth to dive into it since i don't know any MMO having something remotely close to that.

    For the Scouting part. Even if I doubt that we will have a new melee anytime soon, we still have the stuff from the ninja to share. Which ultimately guides us towards a "Dexterity" based job. A puppet master can be a thing, even if I tend more on a double-blade class, aka Zidane from FF9 (Or a Cao Pi from DW8).

    On healers, nothing to say, you came up with some great idea, and having a "Physical" healer can be quite knew (Because potion aren't magical !)

    For the ranged, you mean Corsair, not Musketeer. In the past, it was prepared for that but was discarded as the Machinist come up to the scene. Sadly, there is very little chance that we see anything like soon.

    And on Tank, Ok that's completely new, but not really logical. I've seen in a really old MMO something using a cannon to attack from a distance, but he was squishy as hell. Cannon are meant to be used from a distance not from Melee Range and don't have any mobility. If you were to add the cannon onto a weapon, this will be like a sibling to gunbreaker which got a Gunblade (So that's basically the same things)
    (0)

  3. #213
    Player
    viola_vilgrantz's Avatar
    Join Date
    Sep 2015
    Location
    Thavnair (If only. :P)
    Posts
    28
    Character
    Robin Dayesther
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TabrisOmbrelame View Post
    You say that we got Dancer fairly recently but Reaper is a lot more recent. I highly doubt that SE will make a 6th melee at this point in time.

    A ranged with a Caster seems the most probable combination will we get. Simply because SGE is just out, so no healer. No tank, Square Enix said a while ago that they don't want to add more for now because they don't know how to balance them.

    Now into your idea.

    I highly doubt that Geomancer will be a thing. YoshiP said that he want "original" class. and Geomancer will not be original in the current set. Water Wind and Earth are used by the Conjurer (Which evolve into WHM after lvl 30) and will be quite redondant. A Seer might be something else and maybe worth to dive into it since i don't know any MMO having something remotely close to that.

    For the Scouting part. Even if I doubt that we will have a new melee anytime soon, we still have the stuff from the ninja to share. Which ultimately guides us towards a "Dexterity" based job. A puppet master can be a thing, even if I tend more on a double-blade class, aka Zidane from FF9 (Or a Cao Pi from DW8).

    On healers, nothing to say, you came up with some great idea, and having a "Physical" healer can be quite knew (Because potion aren't magical !)

    For the ranged, you mean Corsair, not Musketeer. In the past, it was prepared for that but was discarded as the Machinist come up to the scene. Sadly, there is very little chance that we see anything like soon.

    And on Tank, Ok that's completely new, but not really logical. I've seen in a really old MMO something using a cannon to attack from a distance, but he was squishy as hell. Cannon are meant to be used from a distance not from Melee Range and don't have any mobility. If you were to add the cannon onto a weapon, this will be like a sibling to gunbreaker which got a Gunblade (So that's basically the same things)
    I've been taking scouting more as its own thing, not as "one more melee" since reaper was very much added for being a second maiming job. As for the other jobs, they are more far-distance ideas, as I still believe the first to come will be a caster and a scouting job. The others wouldn't come anytime soon and are just far-off ideas. And yes, corsairs actually became musketeers as far as I understand it in lore after pirates became more of a thing of the past. As for Yoshi-P wanting more unique jobs, sure. But Geomancers have been slowly established in the lore ever since stormblood, I don't see why not do them when most of the fandom wants it. I'm basing most of my logic on patterns, really. Also for the most part I'm not just pulling from FF lore for ideas, but I'm also just thinking beyond "the devs said this or that" and just trying to come up with interesting, albeit fitting to our current mechanics, ideas since they also often say "they're running out of ideas for jobs". Which is kind of silly to begin with.

    Also I suppose something I was remiss to mention is that I think cannoneer would be a cool Job to experiment with that hammer Nero has, for instance. Having a hammer that can blast explosives, rather than an actual cannon.
    (0)
    Last edited by viola_vilgrantz; 10-11-2022 at 06:11 PM.

  4. #214
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Just gonna repost this from another thread.

    Quote Originally Posted by Mugear_bahamut View Post
    There are currently:

    4 Tanks: 2 MT 2 OT
    4 Healers: 2 Pure 2 Barrier
    5 Melee: 2 Striking 2 Maiming 1 Scouting
    3 Ranged: 2 Support 1 Selfish
    4 Casters: 2 Crit-based 2 SpS-based(One is limited)

    There are at least 5 more expansions in XIV’s main story.
    They also have a pattern of adding a healer or tank at intervals.
    If you think of them pairing a DPS with a Healer or Tank, it would go like this:

    (The DPS slots are just examples according to their released order up until now)

    7.0 OT Tank, Scouting
    8.0 Pure Healer, Striking
    9.0 MT Tank, Selfish Ranged
    10.0 Barrier Healer, Maiming
    11.0 Scouting, Blue Mage is a normal Job(Assuming it’s the Whalaqee expansion)

    We end up with:

    6 Tanks: 3 MT 3 OT
    6 Healers: 3 Pure 3 Barrier
    9 Melee: 3 Striking 3 Maiming 3 Scouting
    4 Ranged: 2 Support 2 Selfish
    4 Casters: 2 Crit-based 2 SpS-based


    Assuming they DON'T make up a new job but instead copy from past FF games, or at least the motifs/name,
    and also assuming Limited Jobs take up slots whether they may or may not become real jobs in the future, here are my predictions:

    7.0 OT Tank: Judge(uses warhammer) , Scouting: Geomancer(bells, because of player request probably, can use elemental magic but without the mudra)
    8.0 Pure Healer: Green Mage(rackets, the new DoT mage but a healer, give them like 8 dots then execute actions like "Fester", no oGCD healing), Striking: Viking(dual axe, relies on fast paced 2-button combos kinda like RDM, but Melee)
    9.0 MT Tank: Puppetmaster(uses garlean technology and smashes stuff with giant spanner), Selfish Ranged: Cannoneer(dispenses traps and attacks with cannons, also has an RNG base like Corsair )
    10.0 Barrier Healer: Chemist(potion gun, finally? Buff/debuff with potions, a much needed AST-type shield healer) , Maiming: Rune Fencer(dual swords, maiming focuses on charging their resource and go into enhanced phase)
    11.0 Scouting: Beastmaster(whips, Pokemon style) , SpS-based Caster: Blue Mage(in its ultimate non-hindered form, give us that Shockwave Pulsar LB3 YoshiP)

    Also my Japanese post(with pictures) so you can sort of imagine them:
    https://forum.square-enix.com/ffxiv/...19#post6093519
    (0)

  5. #215
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mugear_bahamut View Post
    snip
    It's 3 caster in reality, Blue mage doesn't count because he's in a world of it's own.

    Let's go for a little check of the rest :

    7.0 :

    Judge with a warhammer could happen, warhammer was asked for ages. But the most known Judge is Gabranth and he wear dual sword. So I think Judge can be a thing, but maybe not as a tank.

    Geomancer and Scouting, I'm sorry but that is clearly not compatible. Geomancer, as the name induces, is more related to a caster. I highly doubt that you will smash the face of a world destroying entity with some Bell, doesn't really seems effective for me. Also Geomancer, while being mentionned through AST story quest may not be a thing. Square Enix expressed their wish to create unique classes and not some already seen in other FF.

    8.0 :

    Green mage as a pure healer ? Dude, Green mage cast barrier and shield. Why would it be a Pure healer ? That makes absolutely no sense at all. Read the green mage description and spells that he has on other FF. It's mainly a support with protection. "Shield" was always green magic.

    Description of a green mage :

    "As the name suggest, Green Mages specialize in Green Magicks/Magics, which are a school of spells that specialize in buffing allies and debuffing enemies. Spells often associated with Green Mages are Protect, Blind, and the Bar-Spells."

    As for the Viking you mentionned, More dual wield class wouldn't be a risk to take, because people want more dual wield class. But Viking, I don't know how they can introduce that at all. Also, this is in term of design is really close to the Warrior how is kinda our Barbarian.

    9.0 :

    Puppetmaster as a MT ? I don't even know how you'd be able to protect yourself with this. Not many people will see this as a tank...

    Selfish Ranged : Cannoneer ? We already have one. It's called a Machinist and he already got his fair amount of heavy weaponry. Putting a cannoneer into the game will kinda feel redundant.

    10.0 :

    Chemist as a Barrier healer. Come on, be serious... What will he use to shield people ? Skin lotion ? Their isn't a single item in the game that create a Shield, that would make no sense. But as a pure healer, creating cloud of healing, yeah that I can definitely see as a class.

    Rune Fencer : Another class really asked for. I can't even remember the number of time i've seen people asking for this. If Judge isn't a thing, then Double sword for him may be a good choise.

    11.0 :

    Beastmaster : Often people tend to say that it would be a "limited" job. I wonder what kind of kit you can have with this one. Also scouting on this make quite the sense because you need strenght to wield a whip, but you need to be agile.

    Blue mage : Will never be a full job, they created it this way, and this isn't gonna change.
    (0)

  6. #216
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TabrisOmbrelame View Post
    snip
    Seems like you’re just trying to counter anything that goes against your wishlist, but I’ll take my time to dive in a bit more, since it’s really obvious you didn’t try to understand why I chose these concepts.

    Judge: You just want a Gabranth in FF14. People have always requested for a hammer tank, and btw Garlean armor is based on FF12 so in reality, Nero’s design could be the base for Judge. Also, Judge makes me think of a judge’s mallet, so that checks out.

    Geomancer: Scouting doesn’t necessarily mean Ninja-like. From my perspective, it’s a job that uses a ton of mid to long range attacks, hence Ranged DPS’s Dexterity stat. Geomancer fits Scouting well because it’s supposed to be able to control the elements(long-ranged), usually in its vicinity(short/mid-ranged), but it doesn’t scream “caster” to me.

    Green Mage: It can be interchangeable with Chemist, but it sounds more like a Pure Healer than Chemist to me(I’ll get into Chemist later on). My concept for these two healers is “ more time healing than DPS” as people have requested for more busy/complex healing jobs.

    Viking: This is just really based on Red Mage’s dualcast, but it seems the most fitting for a high pace Striking job. Wouldn’t be surprised if this doesn’t make it because a lot of themes are Warrior-like.

    Puppetmaster: bruh, they were like one of the best solo-tanks in FF11. Check the link in my post, which you probably didn’t read, for more details.

    Cannoneer: It’s a concept that could differentiate a hexagun-user from Machinist. Yeah, MCH has guns and gizmos, but do they have a cannon, do they have RNG? No.

    Chemist: Interchangeable with Green Mage as mentioned, but the concept here, which I failed to elaborate, is weak consecutive heals(think gatling gun) for busy healing. Sounds better as Pure than Barrier. Also Stormblood AST-style mixing or mudra system for buffs/debuffs. We already have a Pure Healer with buffs so Chemist would be better as Barrier. How to make shields? Sage never was a barrier healer too. Sage was a stronger WHM in past games, but they were able to create a Barrier Healer out of it.

    Rune Fencer: You seem to like this one so less explaining. Spellblade gets requested a lot, but there are already a ton of sword jobs, so to differentiate it, dual blades. DRG and RPR both have a “red phase” and their AoEs are different. DRG is mostly lines, RPR cones, so RUN would probably be circular, like other sword jobs. Also it should be able to cast elemental or rune magic in this phase, but with cast time.

    Beastmaster: You also agree with this one, but I will elaborate. I explained that Scouting uses lots of mid to long ranged attacks. In this case, the whip is for short to mid ranged attacks, while pets are equivalent to Ninja and Geomancer’s long ranged elemental attacks. I don’t try to use limited job as a concept in this post because, trust me I tried and people despise the idea. Instead the pet collecting/pokemon can be side content for the job while the main whip abilities are the same as other jobs.

    Blue Mage: This doesn’t mean that it becomes a regular job that levels to gain abilities. It means that it’s finally able to use all the expansions’ skills and can be used in other content the same as other jobs. If the main story is really ending in 11.0, this would be a good time to let a broken job access the main content.
    (1)

  7. #217
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I've said it before in another thread but I'd really like a Mystic Knight spellblade enspeller tank or DPS that imbues their sword with Enfire, Enblizzard and Enthunder elements as part of their rotation. RDM focuses on mostly ranged with some melee, I want these guys to focus on mostly melee with some range.
    (1)

  8. #218
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mithron View Post
    I've said it before in another thread but I'd really like a Mystic Knight spellblade enspeller tank or DPS that imbues their sword with Enfire, Enblizzard and Enthunder elements as part of their rotation. RDM focuses on mostly ranged with some melee, I want these guys to focus on mostly melee with some range.
    If we were going to receive Mystic Knight, I would like to see it more specifically as a Melee that uses a whip sword inspired by Seven from FF Type-0. Seven uses various magical attacks with her whip sword including your Enfire/Enblizzard/Enthunder example, as well as a few others. She also has a ranged ability unique to her that would be fitting for her ranged uptime button. It's also a very flashy and aesthetically unique take on the Mystic Knight, and I don't really see a whip being usable for any other job concept.
    (1)

  9. #219
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    I'm with Mug, limited jobs from this point forward should be able to do the main story, even if it is solo. Why they cant makes no sense.

    Also, PUP can serve as a tank. Many BST subconsciously tanked in XI as-well.
    (0)

  10. #220
    Player
    DarkMasamune's Avatar
    Join Date
    Sep 2017
    Posts
    877
    Character
    Miss Eclipse
    World
    Alpha
    Main Class
    Warrior Lv 100
    Geomancers man.

    Please give me geomancer and I'll be a happy camper.

    Also, I would be mighty interested in seeing beastmaster somehow but perhaps they would think it looks too much like summoner soooo... (Althought I can imagine a ton of ways it would be different).
    (0)

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