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  1. #33
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elissar View Post
    We always have two or three complicated (i'm using 'complicated' to classify instances where you can wipe) dungeons for the "story" mode
    ARR: Aurum Vale and Wanderer's Palace

    Heavensward: Gubal Library and Dusk Vigil

    Stormblood: Ala Mhigo, Doma Castle and Ghimlyt Dark

    Shadowbringers: Grand Cosmos, Heroes' Gauntlet and 3rd nier raid.


    From my perspective, there is two things that determinate the difficult of a instance: your role and your gear.

    When they released the first NIER raid it was hard. You could die easily in one shot against Engels, now you can handle two or even three attacks (ilvl 520-530).
    Praetorium and Meridanum was harder back in the days of ARR too.
    All those dungeons are far away from being hard. Nier Raid wasn´t hard too. And calling something back in the days hard, of course, might be, but we live in a world where FF14 Shadowbringers is a thing.
    Yes stuff is getting easier with better gear, but "easy to laughable easy" isn´t a real difference. There is no fear... getting oneshotted by an aoe is not even a great design. We´ve hundred years of animations and casting times. If players fail, then they either suck hard or watch netflix nearby.

    When ppl start a new dungeon / ally raid / normal raid and clear them by the first or atleast 2nd pull easily, then something is going completely wrong with the game, the scaling and mechanics. Any new dungeon is a rundown, while the raids cause only a wipe, when every rezzmage / healer / smn is dead. It´s lame.

    Quote Originally Posted by Elissar View Post
    Honestly i don't see any problem. Maybe you all are just bored and want something new...as the devs already said "if that is the case, you can play something else".
    I'd like to reinforce the fact that WoW started his decay when the devs listened this kind of appeal.
    Of course ppl are bored by braindead content grinds. If you´re not bored by them, then.........
    Devs got lazy and you obviously can´t see that. We got less and less dungeons with each expansion. All of them are more like copy&paste with new visuals, mechanics are not really a thing. Every expansion is pretty much the same just with less content, but more grind and many dumb downs on any classes "for the balancing". It´s ridiculous.

    And WoW didn´t lost players because the devs listened. The devs failed with the design in the background like the weekly blocks on 10 / 25 raids if you´ve only done one of them. Or that boss 1 is easier with 10 while the 2nd is easier with 25 ppl.
    Imo, WoW lost the most players with all the casual and QoL changes, Mythic PF and other bs. That´s why Classic is so popular. It brings back some difficulty, long time achievements and the "WE".
    (9)
    Last edited by ssunny2008; 10-12-2021 at 10:16 PM.