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  1. #31
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DPZ2 View Post
    The option is always there to pursue the one or two game publishers who do provide more depth in content and gameplay. If they exist. Entertainment publishers do not go out of their way to make content exceedingly difficult because difficult doesn't pay the bills. Go ask Carbine Studios about Wildstar and their promise to bring back the 'hardcore' in hardcore MMOs- and their lack of business acumen, of course.
    As Del said, Wildstar had different issues than being "too difficult". It already began with the artstyle, which was definately not for everyone and lasted in a mess of overall design flaws. Being difficult was if anything just a side-reason.

    And there are enough titles out there "which pay bills". Just have a look at the whole Dark Souls series and Sekiro. Ppl love such games, but there are still a bunch of players who´re like "ähhh too hard, pls nerf". How about practice? In kind of DS you can even use different sets and level up meanwhile Sekiro is indeed skill and reaction depended.
    I do even know a bunch of casuals who played this games and finished them in their way. It took longer, but they practiced, learned and beat them.

    Quote Originally Posted by DPZ2 View Post
    Players continue to play MMOs because ... they're invested. In the story. In the World. In their friendships. In their time and effort and the rewards that come from playing for what seems eternity. FFXI is still up-and-running. EQ and EQ2 are still around. Heck, even Ultima Online still has a game presence. Why? Because however small the player base, someone always considers these MMOs to be Home.
    You might be invested in the story, the world and friendships. Other might have similar reasons too. But would it be a matter of difficulty to enjoy the 3 things? I guess not.

    My best online-friendships have never been a result of braindead rundowns. They have become a thing, because we wiped together to difficulty encounters. We talked and interacted with each other and finally beat a sick boss. We were proud on ourthelves and moved on the way together. Not any dungeon in this game brings such a "WE" feeling to me or my friends. Not even savage, which is far more difficult, has it since the mechanics are more like "someone failed = wipe".
    There are no real possibilities to play around something, to try new strategies, nothing. It´s either a rundown or a hope that everyone stay on a marker.

    The world isn´t that great too. What do the most ppl do? Chilling in their houses or limsa. All 6 maps in each expansion have nothing to offer. You move from 1 spot to the next, 20 quest appear, that´s it. You only come back to grind some hunts or fates.

    Call it as you want, but i´ve invested more than enough time in this game just to move on. And having more difficulty fights and variations would never be an issue. Only ppl make issues out of them like "i can´t, too hard, but i want the loot...", heck there are even ppl who pay real money for some savage / ultimate carries. How dumb can someone be???

    Nobody is asking for stuff, which can only be done by 1% of the playerbase. But we ask for stuff with isn´t braindead as 98% of all the game is.
    I personally know more than enough MMO first timers, ppl who´re new to games overall and mighty casuals, who found fun in savage content. They practiced, got better and finally beat atleast 3/4 fights each tier, if not all 4 before echo becomes a thing. So far yes, i call everyone who lies his ass back on braindead content and who don´t want more than "rundowns / fategrind" just a lazy person and not a gamer.

    The game offers a bunch of good things, but in kind of gameplay SE needs to stop to homogenize all classes and to dumb down the content in any way. Endwalker won´t even be better. Class homogenization with different animations and dungeons where only the boss matters anymore. And ppl are like "hurray!". Of course those players don´t have any gamesense too. And how should they if they´ve never played something different or never came into the enjoyment to beat something? They live in FF14 where you get an easier option and are able to clear 98% of all content with 2 buttons. If you can´t see all the flaws a experienced MMO-player, i don´t know what else to say. If you´re really here to enjoy the world or story, i could name you some singleplayer games or even SWTOR as MMORPG which does it FAR BETTER.


    And seriously, if half of the players are not even here for a real gameplay-experience, why do they even care about it? Why do you want to stay on 1-button permagrinds? Because of some bling bling or a mount? Come on... the most don´t even know if they would enjoy it and i promise, that they would as long as its not just bullet-sponging or move from A to B.
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    Last edited by ssunny2008; 10-11-2021 at 12:57 AM.