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  1. #10
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Xaphire View Post
    While I do understand the desire for more challenging, lower player count content - regular roulette (despite being called expert roulette) will not be the place it is added. I know people don't like when other MMOs are referenced, but the early heroic dungeons in World of Warcraft's cataclysm expansion tried to bring back more challenging mechanics to its dungeon content and what happened was a tier of content that couldn't be completed by casuals, players sitting in queues for 40 minutes for a one-in-five chance of being able to clear the assigned dungeon.

    The developer team has said in the past that they want dungeon content to be easily accessible to all the player base, which is a big part of why it isn't particularly challenging. The average skill level of players is surprisingly low.
    Away from a bunch of lazy players, it´s up to the game to bring a decent learning curve into the game. If a player don´t even try, why should he be able to clear something?
    I would actually prefer to have 40 minutes waiting time for something challenging and fun, than running 2-3 instances braindead, double-lefthanded and blind down for NOTHING but tombstones and XP for classes i never touch again.

    MMO´s have always been a "playing together" field. For example i´ve a 99% success-rate in mentor-roulette and i never left any extreme fight. I teached newcomers, i played with them and made up some strategies to bypass issues. That´s how any content should work. Ppl interact with each other, explain stuff and even wipe together to learn from their mistakes and to try new strategies. In FF14 it´s more "pull -> gg -> escape / outtahere" in 98% of all content.

    Ppl just need to stop to be that selfish like "If i can´t do it alone it´s bs." or such instaquits and mimimi about everything.

    Quote Originally Posted by Jeeqbit View Post
    It's because of your gear. It's designed for item level 470 and it's easy to be 510-530 now. Consider that at the time of release, the max item level was just increasing from 500 to 530 so casual players that don't understand tomestones were still in 475 gear from the previous dungeon.

    The leveling dungeons will most likely hurt a lot like the previous ones because of gear sync but I expect the max level ones will be easy like the one you mentioned because of the sync not being tight.

    The fun I get out of them is in completing them faster and skipping even more of the mechanics.
    Comes a bit late but, even the "min level" runs are a joke. A healer have to heal a bit more, atleast he needs to start to heal. Tanks will pull 2-3 adds less if they really struggle that hard. That´s it. Mechanics won´t change, DPS checks are not a thing. Just lately i had tank with ~level 30 gear in Aurum Vale. It took a while, but nothing changed overall. Everything beside savage / ultimate is baby-mode.
    Normal dungeons should get doubled in their difficulty. HC dungeons and normal raids should atleast be on extreme difficulty. That would be something.
    (6)
    Last edited by ssunny2008; 10-09-2021 at 01:17 AM.