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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Yagrush View Post
    I don't think scaling up the HP and damage of mobs would make for a fun hard mode experience.

    What we really need from harder dungeons is trash mobs that do more than just AoE circle damage you gotta avoid so that playing the dungeon makes you actually think on to how to approach it. Like actual mechanics from mobs. Bosses could just be the same but do more damage.
    A lot of titles showed how great dungeons and raids can be even without HP / damage scaling. I don´t know why SE don´t even try to give us real content. They could copy & paste so many mechanics or atleast get some ideas from them.
    And yes... the good old "don´t wake that elite or we wipe" while clearing the rest of the trash. Or puzzles around them.

    Bosses shouldn´t stay the same. The "every 20s happens something" pattern is way too easy and too boring. That we only have 1 boss at once in 99% of all fights isn´t a big deal too. Nothing to take care about but stack / spread / tb / aoe. No matter if we talk about dungeons or raids. Even in savage content they make the boss untargetable when a mechanic appears and SE is like "oh that´s toooooo hard". Moving from A to B to C... wow.... I really thought E8S would be a turnaround. The fight had everything but multiple bosses. The boss was targetable the whole time, you had 2 DPS checks, you needed cc, silence and cleanse. And we had NO safespot. E9-E12 proofed my hopes wrong since they got ride of everything.

    Dungeons could be the same, especially hardcore dungeons. And give DPS players more to do than "doing damage". Give them solo mechanics, DPS checks, different targets you need to focus down. There are so many ways to build something great, challenging and which can be done in several ways.

    Quote Originally Posted by DPZ2 View Post
    Serious question: Why are you playing it? I would have moved on by now. I've tried out most MMOs created in the last 20 years, and when it doesn't satisfy, I drop it.
    Have you ever considered, that pretty much EVERY MMORPG is getting dumb´d down, because ppl are like "Äääääh too hard!", "Ääääh shitty game!", "Ääääh but i want that too without being number 1 in the ranking!", "Äääääh...."
    The whole game-market is infested by lazy ppl, who just want want want...., but actually have no clue about gaming and can´t even differentiate between good or bad games and have no clue how to play a game. They look at some graphics and animations, j... on halfnaked characters, maybe staying afk in limsa all day long to present some glam and uwu emojis...
    Yes, everyone should have a chance to have fun at a game. But everyone could even have fun in a game with a little bit efford from themselves. That some ppl pay for a bit bling bling and fate grind won´t go in my mind. But if anyone wants some more depth in content and gameplay "Määääh don´t touch my braindead-mode!!!!" It´s absolutely disgusting in which direction the whole gaming industry went because of this bs.
    Just lately another game i play got a balance update were some adds got slightly buffed. The first reaction was "OMG it was already hard, now it´s impossible!" Blablaba... ppl are just bad, should accept it and stop to make every game a no-brainer. Practice and READING is the answer for everything.
    But hey, there are ppl who spent 1500€/$/pounds or more each month in games like candy crush, what should i expect from so called "MMO-Gamers".

    Quote Originally Posted by Deliciou5 View Post
    You understand that people can still enjoy a game, but wish it was better?(in their opinion of course)
    This.
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    Last edited by ssunny2008; 10-09-2021 at 04:36 AM.