Quote Originally Posted by ItMe View Post
But a curve would stop some from seeing through FF14's highly regarded story, and that is something they've shown to prioritize over making each of its many steps challenging.
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Will we ever get a "proper" difficulty curve?
I don't think so. Especially not with the ever ballooning amount of story people need to play through before they're caught up.
There's nothing about the plot that'd prevent a "proper" difficulty curve. That barely noticeable increase, each time, in difficulty, is exactly what makes a difficulty curve "proper", after all.

The relationship is quite the opposite: the more requisite steps, the more "stuff to do" you can allow from the endgame experience without making any single step too difficult.

And, similarly, the more engagement you center only outside of the MSQ, the larger a gap you create between player "types" and the more accordant toxicity you stimulate.