Quote Originally Posted by Lexis View Post
I'd love to see more engaging 'trash mobs' but I feel boss difficulty is in a good place right now, all things considered.

I've encounter a fair amount of players who, even in Shadowbringer, still haven't figured out the basics like stack markers and tank CDs, along with some who don't have the reaction time to dodge mechanics (or perhaps can't be bothered).
To flip this around, players don't learn these things, because they literally never have to. If mechanics were less forgiving players would adapt.