
Originally Posted by
Alxyzntlct
Mythic+ from WoW, while a cool concept initially, has evolved over the years into the single worst game-mode that I've ever seen, fostering one of the most toxic online communities and general mindsets. It's a big part of the reason why I finally left WoW. I dearly, dearly hope nothing of the sort is implemented here in FFXIV.
The critical issues I found with it:
- Focusing around timed runs further emphasized "GOGOGO", which isn't an open-ended form of gameplay a lot of players are interested in, so it begins limiting the amount of playerbase that gets into it
- Originally M+ offered the easiest means of gearing up, which annoyed the raiders so the reward structure started getting really wonky as the years progressed, requiring more work for less rewards, only really rewarding the people who played the game mode hardcore and becoming less and less casual-friendly
- Because of the changes in reward structure, really only rewarding those that push the further, the in-game gatekeeping got INSANE, which killed a lot of casual-access to the game mode, especially if anybody started a season late
- And then recently they started applying mount rewards for completing the major challenge-point, which was clearly an attempt to get more players to attempt it, but wound up resulting in the in-game community gatekeeping access even harder
I understand folks interest in having harder game content to play, but if rewards are involved in any way, shape, or form, then it's going to devolve quickly into unpleasantness for a lot of the playerbase, which so far as I know SE is actively attempting to avoid.