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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The gear as another brought up is part of this, the first time through when people had min ilvl gear is much harder than now with max ilvl. And also that I believe is a key addressment of the new item level curve we're going to get, things are not going to get out of hand so quickly which will help challenge stay consistent and healers 'healing' stay an important facet longer (as before a high ilvl group requires less healing, leaving healer with less responsibility).

    Quote Originally Posted by ItMe View Post
    If Trusts can carry players who are in it for the story through dungeons there is def room for more difficulty and complexity in dungeon design and I hope the devs seize it.
    It feels like a way to make everyone happy.
    I think this is an interesting point... I'd especially love to see this point come to a tip if the progression of trusts was improved. By that I mean... you're right we could see dungeons become harder, and trusts would be a means for those, for whatever reason they may have, to avoid the higher pressure (keep similar completion time goals as they are now for trust and DF/PF respectively), and as for progression I just mean currently they have a progression that simply acts as a gate but has relatively no interest value (leveling them up doesn't make them go faster really, say unlike squadrons which is WELL worth the time if you're into that type of content). I'd love to see the trusts get their own progressions, they could share a merit sphere whatever system or they could have personal quests / what have you. But it would be nice to be able to develop them (and as they are now they'd be quite slow, but functional, yet progression would be actually meaningful ideally both through mechanical and story gameplay).

    In a general statement, without creating massive destruction to certain concepts, I really enjoy the idea of allowing a huge variety of players to enjoy the content how they see fit. Say if trusts were instantly 200% faster than the best PF... then it would wreck DF and most of PF, that'd be horrible, but say I don't think squadrons destroyed DF, at least I feel lol, and they're more interesting to 'progress' mechanically than trusts, yet I Think there could be more fun in general, like maybe you can unlock different merits but only equip X, such that you might choose between an EPIC buff super useful in boss fights, or there might be this devastating aoe attack making trash packs melt, and then you'd have to choose between them (slightly akin to how Diablo 3 has companions).
    (2)
    Last edited by Shougun; 09-30-2021 at 04:05 AM.