Quote Originally Posted by QooEr View Post
because the rewards are needed to progress.

as much as i like doing doma castle im not going to manually queue for it because i need the tomestones to buy gear.
Then again, that's a player problem. And that is EXACTLY the same point I made earlier in this thread. In fact, I called that out specifically. Dungeons are designed the way they are now so you can experience the story first and foremost, but also for people to get their tomestones as fast as possible and move on.

If SE makes MSQ dungeons more difficult, that is a potential roadblock to your point and to this very thread. Because I think far more people would rather get through their daily roulettes as quickly and as efficiently as possible (how many threads have you seen on here decrying the slow pace of some tanks) rather than have to figure out harder mechanics. Which, again, that content exists. It's out there. You just don't want to do it because easier alternatives exist.

As pointed out, Pharos Sirius was an example for a harder-than-usual dungeon at the time, and people would bail on it if it popped for them. And the reason people bailed was (allegedly) because the reward was not good enough for the time spent in it. Which completely negates the point of the OP and this thread.

If it is indeed about the reward, then what you want is Savage/Ex where the rewards AND the challenges are greater than what you get in normal content. If what you want is just more of a challenge, then the challenge alone should be the reward you're looking for.