because the rewards are needed to progress.Excellent points all around, but your post brings up another issue I've seen repeated in this thread. Specifically, the part I just quoted.
Why is it only about the reward? That's the fallacy in the argument. If people just want a challenge, then shouldn't that be the reward in and of itself? Assuming that's what they are really after, the challenge. Not brain dead content.
If SE offers a more difficult dungeon than what we have now, but as you say, no one plays it when an easier alternative exists, is that not a player problem? Because if you go with that argument, it sounds like the content you're looking for is actually out there, you just don't want to play it because you can do an easier dungeon and gain the same reward for doing less work. (Not you specifically. Just you in general.)
as much as i like doing doma castle im not going to manually queue for it because i need the tomestones to buy gear.
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