Quote Originally Posted by RitsukoSonoda View Post
If all the duties at that time were like Pharos Sirius in terms of difficulty and mechanical involvement, people wouldn't have been queue bailing to try and get a different duty.
No, they would have instead quit the game. The more that is done, the more niche it becomes, the less players the game has. The devs want the basic content that everyone is required to do to be accessible. That means it's going to be easy and not ask too much and is probably going to bore some who aren't challenged by it. There are other things the devs put in the game for that exact challenge.

The other thing to remember is the devs also want players to do the content. They tried more hard mode or tricky dungeons, like Pharos Sirius, and the playerbase avoided them. So where is their return on the work put in if their players avoid it?