Quote Originally Posted by Roda View Post
I've always had this thought of a dungeon that rotates between 4 different phases as opppsing factions rotate their claim on the area, while the fates around the entrance rotate with it. (Say week 1, faction A claims the territory and you are there to weaken their hold, week 2, faction B sieges it now that A is vulnerable and you are there to create chaos, week 3, B claims the area, and week 4 A attempts to retake it.) Allows for a lot of asset and mechanics reuse, but you get a different experience each week for a month because of how the mechanics overlap and interact.
I'd kind of like sections in the general 4 player duties that don't feature a gimmick enemy blocking progress and just has groups of normal enemies to actually have random enemy spawns where the things that appear and the quantities of enemies could be different each time you did the duty.