Quote Originally Posted by Roda View Post
Counterpoint. Dungeons are mandatory, and if you want your mandatory content to be the main content representing your game, you don't want it to be repetitive and dull. And after 8 years worth of dungeon content, the pretty reskins of the same dungeon format has gotten stale as hell.

"Interesting" doesn't have to mean "difficult." It just means shake up the format a little.

I would be much less likely to expect speedruns in my dungeons if getting the dungeon over with as fast as possible wasn't the most interesting interaction I could do with the instance.
Wouldn't it be awesome to have 3 different scenarios for dungeons set on random or even more? I don't think difficulty is the real problem. Making the same encounter on different maps or different reactions by the boss. Trash packs I could care less about. It would be a lot of work for the devs but I think it would be the first of it's kind.