There was a time where mass pulling required more awareness about the jobs you play and they could be pretty dangerous so you wanted to use your kit to the maximun to survive some of them and that was a lot of fun, bosses use to be more than simplified mechanics with more punisheable mechanics and such, and of course the Ilvl use to be more tunned so you didn't awfully overlevel the dungeon like now.

Im not surprised ppl come with coments like "it's locked with the MQS so it have to be like that" and "there is other conent if you want challenge" aka the 4 instanced bosses we get every 6+ months but they have to understand it's not about make Dungeons super hard, it's never been about that, its about don't make Dungeons super braindead wich is not the same, stop threating ppl like they are so dumb they can't handle a proper learning curve with dungeons.