Quote Originally Posted by Jeeqbit View Post
Dungeons are for people who only play for the story and only have the gear they picked up in the last dungeon, so they are never going to present much threat to those of us who play regularly, gear properly and do rotations correctly. The best fun we can get out of them is doing them faster, skipping more things and maybe even soloing.
I'm well aware. Just because they're story focused doesn't preclude them from having some measure of teeth. No one is asking for Extreme or Savage level difficulty here but for mobs to require more than a pulse. When a tank can entirely solo a dungeon meant for four players, it's utterly ridiculous. As Roda pointed out, it reduces these story dungeons to slogs people blitz through. Incidentally, it's that entire lack of bite that has pretty much standardized wall-to-wall pulls. If mobs somewhat threatening, you'd have a more reasonable argument not to pull everything.

And I sincerely doubt dungeons were ever designed to be soloed. Not upon release at the very least.