It's an MSQ dungeon, what did you expect? It needs to be accessible to everyone. Yep, it's going to be boring for some. That's why Extremes and Savages exist for that challenge. The rest of the game doesn't need to cater to that.

I saw this mentality back in EQII. People who only cared about raiding would do group content and solo content and complain it was too easy. They never took a step back and acknowledged "This content isn't made to challenge me"

And MSQ dungeon content isn't made for challenge. It's made to be accessible to the wide spectrum of players, because it is the one thing required by everyone who plays. You want to ask for tricky things in optional dungeons, that's fine. I fully support more challenge in optional content. But I'm glad the developers stick by their guns and maintain this healthy balance where they want their base game to be accessible and give options for those who want more.