Quote Originally Posted by Lexis View Post
I'd love to see more engaging 'trash mobs' but I feel boss difficulty is in a good place right now, all things considered.

I've encounter a fair amount of players who, even in Shadowbringer, still haven't figured out the basics like stack markers and tank CDs, along with some who don't have the reaction time to dodge mechanics (or perhaps can't be bothered).
Yeah, the bosses have been getting pretty fun. Love the akadaemia anyder final boss where you have to stand on the vents to stop the adds from spawning, and how established mechanics play with eachother. Or that one adds boss in Pagl'than. It's really just the in-between bits that are stale.