God yes please. I don't want dungeons to be punishing, but I want them to actually engage me, especially in the non-boss areas. I'd LOVE to see more segments like the kill-hallway before the final boss(es) of Puppet's Bunker. Or the mechanics boss of bardam's mettle, but like JUST as an environmental hazard as you're trying to progress.
Or just different takes on the "go down hallway, pull a couple packs, aoe, pull a couple packs, aoe, boss" formula. It's SO TIRING. Like, I don't want to have to be in an intense raidboss setting to see fun mechanics.
Like, how about a different take on wanderer's palace's chasing tonberry? Let's get a demon wall dungeon. It could be short, mini boss rush with environmental hazards that you have to race down a hallway before it gets ya, at the end of that gauntlet is a relic that if you destroy, the demon wall becomes vulnerable and also the final boss! Hell, could even have a difficulty setting that affects the speed at which the wall advances by the lowest ilvl player in the party. (maybe difficulty affects the rare drops)
Or what about a tower defense allagan dungeon? Where the mobs come to you and you can build a couple of defensive and offensive towers to help destroy the coming allagan machines coming down the lanes? Say, waves come out every x seconds after the previous wave is defeated, or the next wave will be triggered after the last available build node is completed and no waves are currently in progress, or immediately upon a successful ready check if you just WANNA GO. Separate the party into 2-4 lanes and have the towers cover up the roles the separated players are missing. After 2 waves the walls will drop and a boss will spawn, after the boss, two more waves, then walls drop and another boss, one more wave and then it's final boss time. Same formula as the current dungeons, but different presentation + a couple of fun new mechanics. Oh and lets say the defense point determines those rare drops again. Mounts, minions, hairstyles, etc. Maybe add a title in that you can get if you sustain no damage to the defense point with no turrets.
I just woke up so I can probably think up more ways to shake up the formula later.
Expect edits, and maybe the eventual design doc, 'cause I'm crazy.


Reply With Quote

