ZulAman and ZulGurub..made famous when it was common to see this happen:what happened was a tier of content that couldn't be completed by casuals
Player zones in.
Sees which dungeon it is.
"No. God NO...JUST NO..."
<Player has left the group>




ZulAman and ZulGurub..made famous when it was common to see this happen:what happened was a tier of content that couldn't be completed by casuals
Player zones in.
Sees which dungeon it is.
"No. God NO...JUST NO..."
<Player has left the group>
Last edited by VelKallor; 09-25-2021 at 07:37 PM.
WoW has no mandatory dungeons while leveling. FF14 dungeons are intended as “story mode”, and their difficulty level is adjusted for it. If someone wants challenge, run Savage raids when it is just released.
Basically, this. If you've completed it already...take a break from the game. Really, nothing wrong with that and it's what the developers intend. No one that works on XIV expects this to be the only game you play. They understand that there are valleys between the content, where you'd either be making things for yourself to do or going off to play something else for a month or three.

They also need to make the overworld dangerous. I can count on one hand how many times I've died in the overworld since ARR(1.0 was a lawless overworld and it was fantastic)





It wouldn't bother me, but I doubt they'll ever do that. I do feel that it needs way more activities than it currently has though.


Every dungeon in this game is undertuned, and they've gone through the effort to nerf these undertuned dungeons even further. I wouldn't hold my breath for any dungeon to have complexity, especially since they have to be easy enough for bots to carry you through now.





I've only gotten them maybe... 7 or 8 times, but I only had any disbands one of those times. The rest were all pretty smooth. Certainly better than some of the Cata dungeons following the level squish.





My experience was pretty rough with them when they were first released. I got through a fair number of them but it took a couple hours at least. Sometimes it took longer than that. It was quite the learning curve for a lot of people. Dealing with Wrath dungeons prior to Cata and the horrors they brought initially were like night and day. I'm always up for a bit of a challenge, but not at that cost. Dungeons, even heroics, should have never been that difficult. The devs really messed up there, and it set the wrong tone for Cata. Cata in general gets a lot of crap but I think it is usually for the wrong reasons. As far as dungeons go...that hate was deserved, at least at launch. And for the revamped troll raids. They learned their lesson I think, since Karazhan's dungeon in Legion left the old raid intact and introduced a new one in 5 man form. They even went and added heroic dungeon versions of it later on. It was frustrating to get through on mythic difficulty but I found it fun enough.
Last edited by Vahlnir; 09-25-2021 at 08:15 AM.
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