Quote Originally Posted by Jeeqbit View Post
It's because of your gear. It's designed for item level 470 and it's easy to be 510-530 now. Consider that at the time of release, the max item level was just increasing from 500 to 530 so casual players that don't understand tomestones were still in 475 gear from the previous dungeon.

The leveling dungeons will most likely hurt a lot like the previous ones because of gear sync but I expect the max level ones will be easy like the one you mentioned because of the sync not being tight.

The fun I get out of them is in completing them faster and skipping even more of the mechanics.
No excuse in my opinion, just poorly planed level syncing from the start, it should be better implemented really. Really the game is just way, way, way, too easy, almost autoplay. Basically there is no middle ground really, save for a few exceptions, you either have savages, extremes, or a kids cellphone game. They really need to make every normal and hard dungeon challenge, no matter the level, same goes for open world content, otherwise why bother at all?