

The Knockback had its purpose though. I still remember the days of t9 where you could yeet Golems around to collect meteors. Also, that 1 mage add in Paglth'an right at the beginning of the dungeon is just begging for it.It's a shame that Virus and Disable were cut in order to give utility to DPS classes. I'm not against DPS having utility, but it's not like it made healing harder having damage mitigation debuffs. Shadowflare getting cut at all was yet another thing Scholars received that they never asked for. You lost me at the knockback though. Bosses were immune to it and it could actually disrupt your melee allies in situations where you could knockback an enemy. I'd prefer keeping Heavy in some fashion for mechanics like the adds in A3S since that serves a similar purpose without ejecting enemies from your party's range.
As for the AST cards, I do think they needed a change, but the overly sterile cards of ShB really wasn't the right answer.
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