Quote Originally Posted by BooPoo View Post
What you said is true but I do not agree that it's a good direction. I think healers existing ONLY for filling HP bars and buffing teammates in instances is terrible design for an MMORPG. Giving healers more varied and rewarding offensive options makes it feel way better to optimize healing. The "reward" for being a good healer should be helping the team deal more damage (either through more pdps or buff/debuffs) and not just keeping the team alive like a slave. This is also where heterogeneity can help. We can have selfish healers like Sage and buff healers like AST.

Also, give it a thought about open world. This is an MMO with a beautiful world to discover, I doubt a lot of the players want to be useless on their own spamming 111111 for a fraction of other players' damage.
increased healing requirements was only one of the angles they could decrease downtime (and therefore need for dps variance) with, but i get what you mean. it's certainly not very fun or interesting when doing anyhting solo as a healer with a gimped dps kit yeah (scholar used to be fun because of just that reason, even)