Quote Originally Posted by Gemina View Post
This is done by rewarding the healer by playing the job as intended, and that is done through interactive gameplay in order to acquire the resources to use rewarding skills.

This is why simply giving me more DPS skills to press, or the game pumping out more raid damage won't do a whole lot to change the state of healing. I want those DPS skills to be given to me as a reward so it feels better to press them, and makes it more evident to me when I am doing things wrong because they are not available.
In this situation, would you consider Afflatus Misery a reward? When you say passive lilies you want them to slowly bloom over time with or without doing anything? or did you have something else in mind?