5. None of the above. Make them fun to play.

This is done by rewarding the healer by playing the job as intended, and that is done through interactive gameplay in order to acquire the resources to use rewarding skills.

This is why simply giving me more DPS skills to press, or the game pumping out more raid damage won't do a whole lot to change the state of healing. I want those DPS skills to be given to me as a reward so it feels better to press them, and makes it more evident to me when I am doing things wrong because they are not available. I also shouldn't have to wait until I'm near max level for me to enjoy that gameplay so I can still have fun playing my job in synced content.

While we can't look at anything as set in stone right now, from the abilities trailer it really looks like AST is the healer that fulfills this the most. I saw the AST using their card mechanic to gain the seals in order to cast a really cool meteorain. If that is the case, then that is exactly what I'm talking about.

Passive Lilies; a useless Fey Gauge. Changes to these tools and resources is what I want changed. It's the key to creating a solid roster of healers for FFXIV, and that is what I feel this team really needs to focus on.