Quote Originally Posted by CaptainLagbeard View Post
Here's the thing, unless they make the second job the same role, they'd need to make new weapons for the new job anyways because of role specific stats like Tenacity and Piety, and largely a new set of skills outside the basic weaponskills and/or spells... The only way it would be easy and functional would be doing something stupid like taking Gladiator and making it become 2 different tanks.

If you wanted to turn it into some other role, like DPS, you'd need to take replace basically everything except the Weaponskill combos...
This seems like a redundant point when the argument is primarily that dual jobs would save on modeling, rigging, and animations. Of course a second job would have a completely set of weapons, just like Scholar and Arcanist. But it would be easier to implement because they could just palette swap most of them.

Again, doesn't make me an advocate for it, as it really feels like late-cycle bonus content after all of the truly unique weapon ideas are expended. But this idea that they would use the same weapons, which I have seen pop up in several places, seems to be misunderstanding the concept and appeal.