Quote Originally Posted by Tonkra View Post
Something that could be added in patches (summoner was added via patch for example and i am not sure, ninja maybe, too - dont remember). Though i think that Beastmaster is a very exciting job that many players would look forward to.
I know you dislike the "the devs said they wouldn't do it" argument but this is one I believe they shouldn't go back on. They've said in the past that they won't be adding new classes mid expansion like they did Rogue/Ninja because trying to squeeze that in was extremely stressful. And I don't want to subject that kind of crunch on the team (you'll note that I refered to what the devs said, then explained why I agree with them in this)

As for the classes/ new Job stones: I don't see the harm, but not because it's make creating a new job easier. Ultimately to make sure they can balance them, they'd basically make entirely new Jobs with some shared animations, much like how now the only skill in common between SMN and SCH is Resurrect. Even their Physic is supposed to be a different skill. They'd effectively need to create a whole new job, but they'd save a bit of time on animations.

I think this approach would wind up working best with the non melee jobs, since they have less dynamic character animations (though more dynamic effect animations frequently)