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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tonkra View Post
    As i said in one post above you: "the devs" said is no argument. Whats your personal argument on that?
    A waste of time. Why try and shoehorn in classes/jobs together instead of simply creating an entirely new job which will achieve exactly the same result? Taking your own example, Beast Master has pretty much nothing whatsoever to do with Marauder or Warrior. Lumping the two together accomplishes absolutely nothing that simply releasing Beast Master as a new job doesn't already. Would Dark Knight have been better if it branched off Gladiator? Probably not seeing they wouldn't have their unique lore but piggyback off existing Gladiator stuff.

    With all that being said. This whole discussion is rather pointless because what the devs said is an argument. They aren't ever going to implement branching classes like this. So it doesn't matter if some people want it. Several people want the job complexity seen in Heavensward to make a return. Discussing it doesn't really amount to much when Yoshida said outright they have no intention of going in that direction. Before you say "maybe they'll change their mind". They've been splitting up SCH/SMN more every expansion. Literally all the two jobs share nowadays is Resurrection and Physick. The dev team has been pretty consistent on decoupling as much as they possibly can from both jobs.
    (10)
    Last edited by ForteNightshade; 09-24-2021 at 07:13 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tonkra View Post
    As i said in one post above you: "the devs" said is no argument. Whats your personal argument on that?

    The devs said earlier on that we never get to summon Titan, Garuda or Ifrit with the summoner (lore wise) and here we go (after years of player feedback).
    Please give your own opinion instead of this "but the devs said". I guess we are on a discussion board here? Otherwise it feels very "fangirlish" (comply with the devs opinion).
    We still won't. They appear briefly to do a cool thing and that's it. We won't be running around with the primals right beside us all the time. Mechanically speaking they're just a cool spell that lasts a few seconds.
    (1)

  3. #3
    Player
    NatePride's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    43
    Character
    Raina Cain
    World
    Adamantoise
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tonkra View Post
    As i said in one post above you: "the devs" said is no argument. Whats your personal argument on that?

    The devs said earlier on that we never get to summon Titan, Garuda or Ifrit with the summoner (lore wise) and here we go (after years of player feedback).
    Please give your own opinion instead of this "but the devs said". I guess we are on a discussion board here? Otherwise it feels very "fangirlish" (comply with the devs opinion).
    The devs said no.
    That is the ONLY reason needed as they are the ones who make the game and make the choices.
    (4)

  4. #4
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Let's ignore the devs stance on this topic for a moment and let's ask the real question:
    Why?
    The only benefit from it is that you level two jobs at once. Aside from that, look at SMN and SCH. They share only one spell. So, what is the point not having two completely separate job instead?
    Even their weapons are not shared (even though they share similar design).
    So, adding a second job to each class is a bit pointless.
    (17)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    OP this sounds like a cool idea, but it would mean rolling out 8 more classes. Even if added slowly it would be a rather huge task and comes with a special con: it would negatively impact sales.

    A move like this would lessen the excitement and mystery about what class we could get. Instead of "oh man we just got GNB, Sage, and Reaper! The gate are thrown wide and we could get anything!" It's, what jobs are like the ARR ones they haven't made pairs for yet?
    Considering how much emphasis they put (and are made to put by sales and upper management) on the excitement of new jobs to help sell expacs, I don't think we can expect them to do something that would compromise this excitement and the sales potential for multiple expacs to come.

    It is a very lovely idea and I'd like to see it happen. But... I wouldn't bet on it and I don't think anything shy of unanimous community support (which is a pipe dream in and of itself) would make them consider changing their minds : (
    (5)

  6. #6
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I have been hoping they'd make branching versions of classes (Archer -> Bard or Ranger, Marauder -> Warrior or Beastmaster, etc) through the use of traits or new abilities but yeah it really seems like the devs are adamant on not making new jobs grow from classes. And OP you might want to take a chill pill on the people who are saying "the devs said x", they're just stating the reason why we don't have the suggested idea right now and why we might not have it in the foreseeable future.

    Yes the devs can change their minds and someday might do so regarding this idea, but right now it's a "no" on all available fronts. It's not fanboyism to say such, honestly. The person may not really have an opinion if its bad or good or feasible or whatever, they just know what the devs' stance is at this moment in time.
    (10)

  7. #7
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by SilverObi View Post
    I have been hoping they'd make branching versions of classes (Archer -> Bard or Ranger, Marauder -> Warrior or Beastmaster, etc) through the use of traits or new abilities but yeah it really seems like the devs are adamant on not making new jobs grow from classes. And OP you might want to take a chill pill on the people who are saying "the devs said x", they're just stating the reason why we don't have the suggested idea right now and why we might not have it in the foreseeable future.

    Yes the devs can change their minds and someday might do so regarding this idea, but right now it's a "no" on all available fronts. It's not fanboyism to say such, honestly. The person may not really have an opinion if its bad or good or feasible or whatever, they just know what the devs' stance is at this moment in time.
    That would also be amazing. As long as each class is actually unique, with it's own strengths and weaknesses and very different in play style without caring much for balance over fun and uniqueness / individuality, that could actually be incredible.
    (0)

  8. #8
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fabbro View Post
    That would also be amazing. As long as each class is actually unique, with it's own strengths and weaknesses and very different in play style without caring much for balance over fun and uniqueness / individuality, that could actually be incredible.
    It would for sure, and I understand some of OP's seeming frustration when people say "well the devs said no" cause yeah it may seem like a weak answer but it is THE answer. It's definitely something they could do but it always comes down to does the dev team want to and then do they see it as being worth the time and resources. I can't see them making essentially specs though due to how tightly balanced they like the jobs to be, versus say FFXI where unbalance was expected.
    (7)

  9. #9
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    While I do like the idea of being able to level up two jobs at once, I don't see much use in re-introducing split jobs unless the devs are at the end of their design rope. If they reach a point where they just don't have any new good weapon concepts, then yeah reusing weapons would make a lot of sense.

    What we need to do is make peace with the fact that if/when this happens, the alternative job fantasies will likely be extremely thin. I mean look at Scholar's entire existence compared to Summoner. So this idea would really just function as end-of-cycle fluff to entertain players with some variety.

    At the moment, I do not see this being necessary. I think there may be just enough design space left for a hammer green mage tank, a blitzballer DPS, and possibly a whip class. I could also see the devs try to eek out a fourth caster somehow. So I think we are at least one more expansion away from reusing job assets, if that ever happens.

    I do have to say that as far as OPs proposed job alternatives, only BST seems relevant, and wouldn't need axes or bows when it could have a whip. I don't think pet jobs are happening, and even if they were, the old dragoon class would probably be wrapped up into BST. And PUP seems to have been mostly appropriated to MCH, which I think is flavorfully just much better. In short, I don't really see these concepts as being a strong draw for revisiting dual classes.
    (2)

  10. #10
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by SilverObi View Post
    I have been hoping they'd make branching versions of classes (Archer -> Bard or Ranger, Marauder -> Warrior or Beastmaster, etc) through the use of traits or new abilities but yeah it really seems like the devs are adamant on not making new jobs grow from classes. And OP you might want to take a chill pill on the people who are saying "the devs said x", they're just stating the reason why we don't have the suggested idea right now and why we might not have it in the foreseeable future.
    Thanks for your input. But yes, its not helping to fill the whole thread with: "the devs said".
    Besides its a "non-argument" for your own opinion on that topic.


    Quote Originally Posted by Garnix View Post
    Let's ignore the devs stance on this topic for a moment and let's ask the real question:
    Why?
    The only benefit from it is that you level two jobs at once. Aside from that, look at SMN and SCH. They share only one spell. So, what is the point not having two completely separate job instead?
    Even their weapons are not shared (even though they share similar design).
    So, adding a second job to each class is a bit pointless.
    Thanks for your own personal opinion.

    And first: the game has tons of hours and content to put in (and new upcoming full new jobs as well) and the content is growing extremely. Of course the most obvious positive benefit would be that these jobs would share the exp / level just like SCH/SMN.

    So if you level up a beast master for example (dps / pet tamer class) and you normally arent into tanks that much you automatically would level up warrior, too (and maybe would enjoy highlevel WAR then, too who knows). So it also would increase the playerbase of multiple class roles, too on the other hand. I for example played my maurader until lv 14 or something? (and i play since 2011 ;D). Yes maybe i am weird, i play since 2011 and havent maxed out all, but i for a reason play here and then And slowly when coming back to the game i feel i cant keep up with the content or leveling up classes i would like to play. For me it wouldnt need complete new classes all the time, thats why i liked the idea to have the same base class / playstyle with a different twist to it. (which could be refreshing, too)

    Secondly we miss out on different specs in this game, a second job would give the players the opportunity to switch over to a slightly or different play style of the same base class.
    How often i hear that people wished to play a pure ranger class instead of becoming a bard - or Final Fantasy XI players (or pet class lovers) would like the idea to play a dragoon with a wyvern pet. A second job class would give us the opportunity to have a variety of the same base class without having skill trees / specs.

    I mean if you play the same job with the same skill set over and over, wouldnt it be refreshing to switch over to a slightly different skill set at times?
    (0)
    Last edited by Tonkra; 09-24-2021 at 02:41 AM.

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