Everyone in this game starts with one of these base classes of "A Realm Reborn": gladiator, lancer, archer, thaumaturge, conjurer, arcanist (lets leave rogue out here, since its not for starters).
All of them develope into one job class by obtaining a specific job stone. Arcanist being the one and only difference, here you can chose between two job stones (scholar / summoner). And if you level the base class you level up both jobs at the same time.
Since the addons introduce complete new jobs everytime, why just not implementing other job stones for these base classes, too?
For example, there have been always people who complained about the archer turning into a bard support / dd while many classic archer players like the idea to become a profession in dealing huge ranged damage. Why not coming up with an alternate job stone so that people can chose between a support bard or a pure archer?
Same for people who played a lot of Final Fantasy XI and enjoy the pet version of the dragoon, why not giving the opportunity to make the player chose in between?
(which also could replace the missing opportunity to specialize your class - still you would have a fixed palette of skills, but you have at least the choice between different job branches)
Actually i like the idea to have two different jobs for one of the ARR base classes (ss Summoner + Scholar can be leveled on arcanist)
arcanist > 1. Job stone: Summoner / 2. Job stone: Scholar
So my examples for new second job stones:
I could also imagine
Pugilist > 1. Job stone: Monk / 2. Job stone: Puppetmaster
Puppetmaster as a second job stone for pugilist:
Lancer > 1. Job stone: Dragoon / 2. Job stone: Wyvern Master (Dragoon from FFXI with wyvern pet)
Wyvern Master:
Archer > 1. Job stone: Bard (Support ranged) / 2. Job stone: Ranger (specialized in huge damage and crit shots)
Maurader> 1. Job stone: Warrior (tank) / 2. Job stone: Beastmaster (monster tamer / dps class) or Berserker (duel wield axes/dps)
Of course, these are just examples.![]()