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  1. #1
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    SECOND Job Stones for base classes of ARR?

    Everyone in this game starts with one of these base classes of "A Realm Reborn": gladiator, lancer, archer, thaumaturge, conjurer, arcanist (lets leave rogue out here, since its not for starters).

    All of them develope into one job class by obtaining a specific job stone. Arcanist being the one and only difference, here you can chose between two job stones (scholar / summoner). And if you level the base class you level up both jobs at the same time.

    Since the addons introduce complete new jobs everytime, why just not implementing other job stones for these base classes, too?


    For example, there have been always people who complained about the archer turning into a bard support / dd while many classic archer players like the idea to become a profession in dealing huge ranged damage. Why not coming up with an alternate job stone so that people can chose between a support bard or a pure archer?
    Same for people who played a lot of Final Fantasy XI and enjoy the pet version of the dragoon, why not giving the opportunity to make the player chose in between?

    (which also could replace the missing opportunity to specialize your class - still you would have a fixed palette of skills, but you have at least the choice between different job branches)





    Actually i like the idea to have two different jobs for one of the ARR base classes (ss Summoner + Scholar can be leveled on arcanist)


    arcanist > 1. Job stone: Summoner / 2. Job stone: Scholar


    So my examples for new second job stones:
    I could also imagine

    Pugilist > 1. Job stone: Monk / 2. Job stone: Puppetmaster
    Puppetmaster as a second job stone for pugilist:




    Lancer > 1. Job stone: Dragoon / 2. Job stone: Wyvern Master (Dragoon from FFXI with wyvern pet)
    Wyvern Master:




    Archer > 1. Job stone: Bard (Support ranged) / 2. Job stone: Ranger (specialized in huge damage and crit shots)



    Maurader> 1. Job stone: Warrior (tank) / 2. Job stone: Beastmaster (monster tamer / dps class) or Berserker (duel wield axes/dps)







    Of course, these are just examples.
    (7)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Because sch and smn were a nightmare and it's never happening again. That's why they moved away from base classes to begin with.
    (35)

  3. #3
    Player
    SannaR's Avatar
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    Feb 2018
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    3,309
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    They won't do this as they regretted doing so with summoner and Scholar. As they've been trying to separate them or make them different since the day they felt it was a mistake.
    (24)

  4. #4
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by SannaR View Post
    They won't do this as they regretted doing so with summoner and Scholar. As they've been trying to separate them or make them different since the day they felt it was a mistake.
    Thats an old statement from back then when we had a lv 50 / lv 60 cap.

    Now from lv 30 on when you obtain the job stone until lv 80 (next expansion lv 90) there are a lot levels and skills to go to make them feel very very different..
    I guess you cant compare SCH with SMN now anymore. Even the DoT spells from summoner have been scratched.. so..

    And i guess it would be pretty nice (since there are a tons of classes to level) to have multiple situations like with arcanist where you level two classes at the same time and you are able switch practically from a damage dealer (SMN) to a healer (scholar).


    I mean how amazing would it be to switch from a warrior tank role to a dps role like beastmaster pet dps (or a berserker) or the other way around. especially if a player wouldnt ever level up a warrior for example.
    This would also increase the playerbase of tanks significantly i'd guess, too.

    Dont see always the negatives.
    (4)
    Last edited by Tonkra; 09-24-2021 at 01:40 AM.

  5. #5
    Player
    DragoAskani's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Amy Rosenbaum
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tonkra View Post
    Thats an old statement from back then when we had a lv 50 / lv 60 cap.

    Now from lv 30 on when you obtain the job stone until lv 80 (next expansion lv 90) there are a lot levels and skills to go to make them feel very very different..
    I guess you cant compare SCH with SMN now anymore. Even the DoT spells from summoner have been scratched.. so..

    And i guess it would be pretty nice (since there are a tons of classes to level) to have multiple situations like with arcanist where you level two classes at the same time and you are able switch practically from a damage dealer (SMN) to a healer (scholar).


    I mean how amazing would it be to switch from a warrior tank role to a dps role like beastmaster pet dps (or a berserker) or the other way around. especially if a player wouldnt ever level up a warrior for example.
    This would also increase the playerbase of tanks significantly i'd guess, too.

    Dont see always the negatives.
    Not as old as you think. It was commented on by yoshi p in this interview before shadowbringers: https://docs.google.com/document/d/1...bgWq3Km_I/edit

    I can't copy and paste out of the document cause they locked that. But part of the interview that touches on this is question 3s answer by yoshi p.
    (18)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by DragoAskani View Post
    Not as old as you think. It was commented on by yoshi p in this interview before shadowbringers: https://docs.google.com/document/d/1...bgWq3Km_I/edit

    I can't copy and paste out of the document cause they locked that. But part of the interview that touches on this is question 3s answer by yoshi p.
    See, do you know what i dont understand in many posts in this forum nowdays? "yoshi p. said" or: "they didnt do it for a reason".
    1.0. was also "done for a reason" by the team. We gave feedback (including me - since i play since 1.0. Beta) and the game became better.

    Also like changing the egis into the real avatar / summons, which was requested by me and others.
    Which was excused way earlier on with arguments like: "blabla summoners cant summon the real summons because its against the lore - they are gods" Of course they dont summon the original summons, they are summoning just the copies / avatars of them.

    So with your argumentation now... we would never see the summoner get rid of the egis and getting the real summons with Endwalker. I guess the feedback of the players was great so far (the trailer of job actions for summoner).



    So now.. i personally would like the idea just to level a warrior and being able to switch from tank over to a dps job like Beastmaster (since we are missing also pet classes).
    Because i dont know how much time you have to level classes up, but i like the idea to have shared exp bars like SMN/SCH have, so that i dont have to level up 8 other job classes.
    We have a huge amount of content in this game which is still extemely growing, i think it would be a clever move.


    So do you dislike the idea to have a beastmaster job on maurader or a ranger job on the archer class, then for what reason. Or is it just because "someone said"?
    Thats no argument for me personally. And its pretty annoying to read it all over again on this forum here (the team said, Yoshi P. said)..
    Yes he said also we wont get to summon garuda and titan. And here we are.

    its just a suggestion and no critique, so pls chill fangirls / boys. I am pretty sure Yoshi. P and his team is fine with discussions like that..

    My 2 Cents, and thank you.
    (4)
    Last edited by Tonkra; 09-24-2021 at 02:16 AM.

  7. #7
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    The devs have not changed their stance on this issue and have said it’s hard to do, and easier to just make a new job entirely.

    I want to say I heard they were looking at eventually separating Smn and Sch so they level independently…but. I can’t back that up as anything official as I’m going from memory.
    (14)

  8. #8
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Let's ignore the devs stance on this topic for a moment and let's ask the real question:
    Why?
    The only benefit from it is that you level two jobs at once. Aside from that, look at SMN and SCH. They share only one spell. So, what is the point not having two completely separate job instead?
    Even their weapons are not shared (even though they share similar design).
    So, adding a second job to each class is a bit pointless.
    (17)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by kaynide View Post
    The devs have not changed their stance on this issue and have said it’s hard to do, and easier to just make a new job entirely.

    As i said in one post above you: "the devs" said is no argument. Whats your personal argument on that?

    The devs said earlier on that we never get to summon Titan, Garuda or Ifrit with the summoner (lore wise) and here we go (after years of player feedback).
    Please give your own opinion instead of this "but the devs said". I guess we are on a discussion board here? Otherwise it feels very "fangirlish" (comply with the devs opinion).
    (2)
    Last edited by Tonkra; 09-24-2021 at 02:26 AM.

  10. #10
    Player
    ItMe's Avatar
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    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    OP this sounds like a cool idea, but it would mean rolling out 8 more classes. Even if added slowly it would be a rather huge task and comes with a special con: it would negatively impact sales.

    A move like this would lessen the excitement and mystery about what class we could get. Instead of "oh man we just got GNB, Sage, and Reaper! The gate are thrown wide and we could get anything!" It's, what jobs are like the ARR ones they haven't made pairs for yet?
    Considering how much emphasis they put (and are made to put by sales and upper management) on the excitement of new jobs to help sell expacs, I don't think we can expect them to do something that would compromise this excitement and the sales potential for multiple expacs to come.

    It is a very lovely idea and I'd like to see it happen. But... I wouldn't bet on it and I don't think anything shy of unanimous community support (which is a pipe dream in and of itself) would make them consider changing their minds : (
    (5)

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