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  1. #51
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Orbus View Post
    It's not ~useless~, but.... if I was a SCH main and they don't pull out something big for them by the time EW launches, I'd riot.
    In all the games I've ever played Orbus, I've never seen a dev team so disinterested in what players think than what we have on display here in FF14. They literally couldn't care less who riots, who's upset, or who leaves the job.
    (7)

  2. 09-24-2021 03:43 PM

  3. #52
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Truen View Post
    In all the games I've ever played Orbus, I've never seen a dev team so disinterested in what players think than what we have on display here in FF14. They literally couldn't care less who riots, who's upset, or who leaves the job.
    I take it you have never heard of Blizzard?
    (1)

  4. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Penthea View Post
    I take it you have never heard of Blizzard?
    Actually, despite their occasional flops, they're still far more responsive at the class design level and in regards to overall issues of engagement in the content itself.

    Its primarily just matters of overarching systems and content-loops that drive their heads of development deeper and deeper into the proverbial bucket.
    (4)

  5. #54
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Actually, despite their occasional flops, they're still far more responsive at the class design level and in regards to overall issues of engagement in the content itself.

    Its primarily just matters of overarching systems and content-loops that drive their heads of development deeper and deeper into the proverbial bucket.
    I'm too tired to get into a debate about this so all I'm going to say is I very very strongly disagree. I left the game for many reasons. That being one of them.
    (2)

  6. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Penthea View Post
    I'm too tired to get into a debate about this so all I'm going to say is I very very strongly disagree.
    Fair enough. I can only go by my experience from Vanilla to Cata, a bit of Mists, and WoD to, well, last month as someone highly involved with those class forums. There's plenty of contention and, increasingly, radio silence, but there's rarely ever such a sense of any suggestion made, if taken up, having a more than half chance of a Monkey's Paw outcome or the overall class pool being pervasively dumbed down.

    In late-Stormblood, there were a handful of DPS as complex as what I could, even limiting myself to what would be contextually competitive, build in WoW. By 5.0, there were two... maybe three. Now, none, unless I ignore any and all impacts of borrowed powers and constrain myself to content for which the simplest builds might be the highest performing (though such is exceedingly rare). WoW's design at least keeps the options distinct enough that if one doesn't like a chosen direction, there are plenty of alternatives, and fresh options arise at roughly the same rate, or better, as others would lose their appeal. Here, it's just a matter of how long until the same bat hits what few jobs retain a particular appeal, usually in the favor of the prospective player over those who already actually enjoyed this or that. That's... not a great a feeling.

    I don't say that to imply that complex is necessarily good. But, complex is necessarily more: a greater number of potential attractors and means of engagement. Used poorly, they can shade each other out. Used well, they synergize. But in the absence of complexity, such opportunities are lost by default—the outcome already assured. Only a history of very poor implementations could ever make paring a given design down to its skeleton and an arbitrary set of clothes seem a good idea.
    (4)
    Last edited by Shurrikhan; 09-24-2021 at 04:53 PM.

  7. #56
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I welcome SCH changes. I like having another, presumably long CD with damage reduction and speed up effects.

    But none of them seem to adress my main problem with SCH and healers in general: (Maybe not AST and SGE)

    The prevalent healing downtime that forces SCH/WHM to Glarebroil spam or sit idly for long stretches of time.
    (1)

  8. #57
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GrimGale View Post
    I welcome SCH changes. I like having another, presumably long CD with damage reduction and speed up effects.

    But none of them seem to adress my main problem with SCH and healers in general: (Maybe not AST and SGE)

    The prevalent healing downtime that forces SCH/WHM to Glarebroil spam or sit idly for long stretches of time.
    In SE's bid to make the game all inclusive they've removed something pivotal to the trinity system. Constant damage.

    If you play any game with something similar to the trinity system one thing you'll notice is the your team is under constant damage from things largely considered outside the scope of main mechanics.
    These damage sources usually come in the form of bleeds, damage that breaks through tank block mechanics, puddles that bleed(fire), random aggro mechanics that are either sinlge hit or AoE.
    Most of the above are things that will happen intermittently between individual mechanics, often changing the further along the fight you get or simply getting more of them.
    These also usually rely on players knowing the monster/boss's tell and not a cast bar. These sources of damage are what allow healers to be healing 90% of the time and using the other 10% for whatever is needed at any given time.
    Consequently this means that death for these games is usually cheap.

    What ffxiv does is make all damage scripted and deadly. Therefore death is extremely expensive. The upside to this is that combat is "easy" does not rely on reaction time as much and is more inclusive.

    The downside is if you're playing a healer you're not going to be healing, worst of all they remove your dps abilities to close the skill gap on healers. So you're left with these classes that spam 1-2 buttons and heal every 30 seconds.

    So really what you see as a problem to SE is a feature. Healers could be made to heal all the time by tomorrow if SE wanted it but that's counter intuitive to their Goal specifically Yoshida's.
    (4)
    Last edited by Nethereal; 09-24-2021 at 08:50 PM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  9. #58
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Orbus View Post
    It's not ~useless~, but.... if I was a SCH main and they don't pull out something big for them by the time EW launches, I'd riot.
    Basically.

    Is this the lvl 90 capstone or is it not. Because if it is, I'd be livid.

    SCH has some pretty bad capstones as it is.

    Dissipation goes against everything the Job lore stands for and the +healing doesn't affect 90% of the job actions.
    Fey Union is just a Buffed Regen and has to be channeled locking you out of everything else.
    Seraph is clunky as hell.
    (4)
    Last edited by Deceptus; 09-24-2021 at 10:06 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #59
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Thinking about it, is the reason they didn't show Seraph during the trailer because they didn't fix any of its problems? I know they said they're tweaking the pet's AI but they never stated how. >3>
    (0)

  11. #60
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nethereal View Post
    BRD needs a target to even use it and it doesn't even take you that far back... There are a lot of things wrong with that sentence.

    Not to mention if you're doing a mechanics that require you do them very neatly it's a bigger risk than its worth. Better to keep it off your bar than risk accidently wiping/killing yourself for no reason.
    There are a lot of things wrong with the skill, but there was nothing wrong with my sentence.
    BRD literally has a move that is
    Quote Originally Posted by AnotherPerson View Post
    some form of mobility
    and it is one I find silly.
    (0)

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