Speed buff would be great if they designed more fights around maximizing movement abilities, but they won't because that'd be too hard for your average 14 player.
Speed buff would be great if they designed more fights around maximizing movement abilities, but they won't because that'd be too hard for your average 14 player.
Imagining Bard regaining (an in-combat capable) Swiftsong and leaving a wind-wake with Apex Arrow; White Mage being able to accelerate allies or buffet enemies with Aero/Dia and lift allies or mini-stun (juggle) enemies with Aeroga/Diaga; Dancer giving or getting a movement speed buff or movement skill CD reduction whenever they or their partner, respectively, uses a movement skill; Reaper being able to open a portal for its party; Dragoon being able to invincibility-frame most forms of raid damage when near the Apex of its jump; Monk's Mantra (or Aura Pulse, etc.) granting a strengthened buff based on stance, split among nearby allies based on their proximity; etc., etc....
I wouldn't mind seeing a more ARPG take on a Final Fantasy MMO. Seeing Dragoons casually i-framing through attacks via jumps would be pretty funny.
I mostly just meant those room-wide cleaves for which the animation still clearly doesn't go more than a Veira's height off the floor. Since XIV long since removed any actual height-axis (as seen by lateral movement skills like Elusive Jump teleporting you to the bottoms of cliffs), those AoEs would just be categorized differently and DRG would be briefly immune to them over that portion of their animation.
But yes, same/agreed.
Not impossible if nearly all jobs have movement abilities.
*Literally all the DPS has some form of mobility now* - the exceptions to this would be MCH and BRD, but they already have 100% uptime thanks to instant cast weaponskills. Even SMN has a dash, and majority of their skills have 'free mobility' applied into them.
They are definitely not going to design anything that requires it since that would make SCH mandatory for some content, and that is also definitely not happening.
And people aren't going to learn a fight in a way that utilizes the speed boost unless they know for sure they're going to have a SCH in the party and that SCH uses it both 100% of the time.
Which pretty much leaves making dungeon wall pulls faster (this was almost certainly not one of their intentions) and using it in casual content and praying your party mates don't get too greedy (they will) or even notice that you used it.
It's not ~useless~, but.... if I was a SCH main and they don't pull out something big for them by the time EW launches, I'd riot.
Many things we use aren't required to complete content but we use them anyway. Players often use things to be more efficient or to make things easier, not always because it's use it or die.No, I think it's actually worse. There's no mechanic in this game where a marginal increase in movement speed is required to complete it, same for keeping uptime. And in the few cases where it's useful, you literally have Sprint. Every. Minute.
This is a throwback to 4.0 Shake it off. Everybody hated it and Square eventually fixed in the next patch. Hopefully this will also be the case.
BRD needs a target to even use it and it doesn't even take you that far back... There are a lot of things wrong with that sentence.
Not to mention if you're doing a mechanics that require you do them very neatly it's a bigger risk than its worth. Better to keep it off your bar than risk accidently wiping/killing yourself for no reason.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Exactly. The original poster just doesn't get it. He can't see the forest because he's stuck looking at a tree!
WE ARE SICK of spamming 1-button for dps. It's boring!!
"That's it?" summarizes our response perfectly.
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