The main draw of current machinist? What is it aside from the aesthetic of it?
What I am mentioning is not even a really unique function, it just is a new benefit to an existing ability which they said is changed to have charges...
And why would they go in more details? They did not for most other jobs either...
PLD gets a new confiteor combo. No idea how it functions. Does it replace goring and re-apply the DoT? Did they just extend goring duration? I don't know.
WAR gets a new action in inner release. Does it load up after 3 fell cleaves. Maybe it just lights up when you press inner release. Not quite sure.
DRK get the new salted earth follow up. GCD? oGCD? What does it do? How does it work? I don't know.
DRG, "a new action after doing your combo succesfully". What does "succesfully" mean exactly?
SAM, "a new action in the vein of Iaijutsu". Again "in the vein of" doesn't say anything really.
NIN getting new ninjutsus to enhance raiton etc. How does that work? Linked to Kassatsu? So they have to change the way Kassatsu works or is it something else entirely?
BRD...they did not even mention the new ability that can be used after going through the 3 songs...(unless I misunderstood what was said)
BLM...'under certain condition you get a new ability'. Again doesn't say anything on how it functionally works.
RDM...probably the best example. Most of the changes sound straightforward and they discussed this job at length, but they somehow managed to not explain the 3 stacks added to the gauge at all. What is their purpose? Do VerHoly potency depends on the amount of charges you get now? So maybe you don't have to do the full melee combo anymore and maybe there will be some optimization possible there... Or did they make VerHoly/flare a separate button so that you don't have to cast it immediately after the melee combo and keep your charges for later? Or does it change nothing?
Healers...



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