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Thread: Mch needs more

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  1. #1
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jirah View Post
    You forget what MCH main draw is, if it had any unique function they would’ve gone into some detail or somthing, but chose to move on to DNC
    The main draw of current machinist? What is it aside from the aesthetic of it?
    What I am mentioning is not even a really unique function, it just is a new benefit to an existing ability which they said is changed to have charges...
    And why would they go in more details? They did not for most other jobs either...

    PLD gets a new confiteor combo. No idea how it functions. Does it replace goring and re-apply the DoT? Did they just extend goring duration? I don't know.
    WAR gets a new action in inner release. Does it load up after 3 fell cleaves. Maybe it just lights up when you press inner release. Not quite sure.
    DRK get the new salted earth follow up. GCD? oGCD? What does it do? How does it work? I don't know.
    DRG, "a new action after doing your combo succesfully". What does "succesfully" mean exactly?
    SAM, "a new action in the vein of Iaijutsu". Again "in the vein of" doesn't say anything really.
    NIN getting new ninjutsus to enhance raiton etc. How does that work? Linked to Kassatsu? So they have to change the way Kassatsu works or is it something else entirely?
    BRD...they did not even mention the new ability that can be used after going through the 3 songs...(unless I misunderstood what was said)
    BLM...'under certain condition you get a new ability'. Again doesn't say anything on how it functionally works.
    RDM...probably the best example. Most of the changes sound straightforward and they discussed this job at length, but they somehow managed to not explain the 3 stacks added to the gauge at all. What is their purpose? Do VerHoly potency depends on the amount of charges you get now? So maybe you don't have to do the full melee combo anymore and maybe there will be some optimization possible there... Or did they make VerHoly/flare a separate button so that you don't have to cast it immediately after the melee combo and keep your charges for later? Or does it change nothing?
    Healers...
    (1)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,185
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Garnix View Post
    RDM...probably the best example. Most of the changes sound straightforward and they discussed this job at length, but they somehow managed to not explain the 3 stacks added to the gauge at all. What is their purpose? Do VerHoly potency depends on the amount of charges you get now? So maybe you don't have to do the full melee combo anymore and maybe there will be some optimization possible there... Or did they make VerHoly/flare a separate button so that you don't have to cast it immediately after the melee combo and keep your charges for later? Or does it change nothing?
    It's not a real gauge. It's just a combo tracker. The gauge empties if you abort your combo and it empties if you finish your combo. Don't overthink it.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rongway View Post
    It's not a real gauge. It's just a combo tracker. The gauge empties if you abort your combo and it empties if you finish your combo. Don't overthink it.
    Yup I think it was mostly added because of the new AoE finisher, since Moulinet is not a proper combo. But still...It's just as vague as the reassemble changes.
    (0)

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