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Thread: Mch needs more

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  1. #1
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CKNovel View Post
    Soooooooooooooooooo... Yes, there's topics like this a bit everywhere.
    I'd just like to point out that the side of the community who fully enjoys MCH is mostly composed of casuals. They don't know about the many problems of the job until they face those. Most of them have no idea that Flamethrower is the lowest priority of aoes, or about the Flamethrower tick fishing.
    Just doing some quick napkin math with potency values, and Spread spam is lowest aoe priority even counting heat and subsequent autocrossbow.

    It's Bio (360/GCD) -> BS Auto (300) -> Flamethrower (250) -> Spread Spam (207)

    Cursory searching shows Flamethrower fishing being less than .2% of your total damage. This is significantly less than Stormblood Seigan (Shadowbringer Seigan is a little higher) and that was safely ignorable.

    That said, Flamethrower and Bioblaster really should have an interaction with each other - Both to spice up AoE, and potentially be something you change up your ST rotation around when Flamethrower is ready.
    (3)

  2. #2
    Player
    Rongway's Avatar
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    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Just doing some quick napkin math with potency values, and Spread spam is lowest aoe priority even counting heat and subsequent autocrossbow.

    It's Bio (360/GCD) -> BS Auto (300) -> Flamethrower (250) -> Spread Spam (207)
    Here are the per-second values:

    Bioblaster: 360p / 2.5s = 144p/s
    Autocrossbow: 180p / 1.5s = 120p/s
    Flamethrower: 100p/s (Flamethrower ticks 1tick/s instead of the usual 1tick/3s)
    Spread Shot: 180p /2.5s = 72p/s

    Quote Originally Posted by Kabooa View Post
    even counting heat
    Heat doesn't affect AoE actions, so you only have to worry about Autocrossbow being on a minimal GCD.
    (2)

  3. #3
    Player
    CKNovel's Avatar
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    Cassia Kaedhan
    World
    Ragnarok
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    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Ah. Gotcha gotcha.
    I didn't realize there was a term for this trick, thank you~

    But what's this about it being the "lowest priority AoE?"
    I didn't realize moves had priority. What do you mean by this?
    Quote Originally Posted by Rongway View Post
    Here are the per-second values:

    Bioblaster: 360p / 2.5s = 144p/s
    Autocrossbow: 180p / 1.5s = 120p/s
    Flamethrower: 100p/s (Flamethrower ticks 1tick/s instead of the usual 1tick/3s)
    Spread Shot: 180p /2.5s = 72p/s

    Heat doesn't affect AoE actions, so you only have to worry about Autocrossbow being on a minimal GCD.
    The gentleman above is right about the calculations.
    Flamethrower is the lowest aoe cooldown, I forgot to mention that important information, my bad. Spreadshot is to use when nothing else is available.

    One more thing if you want to try to be a math warrior:
    Spreadshot generate 5 heat (around 2.5pps) and Flamethrower interrupts auto-attack, worth of ~60 potency.

    If Shotgun is Spreadshot+, remains 10 heat and rise the potency to ~200+ there is a fair chance it surpass Flamethrower.
    It sounds counter productive but I'm praying really hard this happens.
    (2)

  4. #4
    Player
    Aiscence's Avatar
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    Character
    Aiscence Amano
    World
    Moogle
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    Machinist Lv 90
    Quote Originally Posted by CKNovel View Post
    The gentleman above is right about the calculations.
    Flamethrower is the lowest aoe cooldown, I forgot to mention that important information, my bad. Spreadshot is to use when nothing else is available.

    One more thing if you want to try to be a math warrior:
    Spreadshot generate 5 heat (around 2.5pps) and Flamethrower interrupts auto-attack, worth of ~60 potency.

    If Shotgun is Spreadshot+, remains 10 heat and rise the potency to ~200+ there is a fair chance it surpass Flamethrower.
    It sounds counter productive but I'm praying really hard this happens.
    I still think reassemble will be an upgrade button for 2/3 skills like sage, smn .... And we'll just have chainsaw and shotgun being super anecdotic. I really hope I'm wrong though :/
    (1)

  5. #5
    Player
    Garnix's Avatar
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    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Aiscence View Post
    I still think reassemble will be an upgrade button for 2/3 skills like sage, smn .... And we'll just have chainsaw and shotgun being super anecdotic. I really hope I'm wrong though :/
    I see it being like NIN's Kassatsu or something like that. Something like : Air Anchor -> Reassemble -> Air Anchor CD resets and is changed to Chain Saw.
    So instead of pressing reassemble on CD with Drill, there would be a little more planning to do.
    It might become something like : Air Anchor -> Reassemble -> Chain Saw -> Reassemble -> Drill.

    Edit: After rewatching: chainsaw gives at least 20 battery gauge, just like air anchor. So yeah, it is probably something like that.
    (1)
    Last edited by Garnix; 09-23-2021 at 10:58 PM.

  6. #6
    Player
    Kabooa's Avatar
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    Jace Ossura
    World
    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Garnix View Post
    I see it being like NIN's Kassatsu or something like that. Something like : Air Anchor -> Reassemble -> Air Anchor CD resets and is changed to Chain Saw.
    So instead of pressing reassemble on CD with Drill, there would be a little more planning to do.
    It might become something like : Air Anchor -> Reassemble -> Chain Saw -> Reassemble -> Drill.

    Edit: After rewatching: chainsaw gives at least 20 battery gauge, just like air anchor. So yeah, it is probably something like that.
    While I would like Reassemble to have different bonuses to different skills, having it function like Kassatsu means Chainsaw has to be exceedingly weak on the upfront hit.

    10 battery gauge is 230 potency currently (Probably more with the haymaker being added), so 'resetting' Air Anchor via Reassemble means it's all we'd ever use it on. While this isn't different from now, it's just a raw power boost with no real mechanical change.
    (1)

  7. #7
    Player
    Garnix's Avatar
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    Leih'to Molkoh
    World
    Zodiark
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    Gladiator Lv 100
    Quote Originally Posted by Jirah View Post
    This seems like heavy wishful thinking, they very clearly stated the rest of the adjustments are just actions added and the only action they can be referring to is a shotgun and the little *not full list of adjustments* only really applies to jobs where they were brief like SCH, DNC BRD, and RDM. I’m 100% certain Chainsaw is just another Gcd, it’s a toss if it’s a Aoe but if it is than MCH is completely unchanged
    Battery gauge on an AoE sounds unlikely to me. I am convinced it is single target.
    And they listed 2 things, and mentioned one other:
    -> Chain Saw added
    -> 2 charges on reassemble
    -> new action for the queen
    Even the shotgun is not listed on the presentation. And they also don't say anything about how Chain Saw works. I personally think it is unlikely to be a simple GCD.
    And of course, a lot of potency and cooldowns will be adjusted.


    Quote Originally Posted by Kabooa View Post
    While I would like Reassemble to have different bonuses to different skills, having it function like Kassatsu means Chainsaw has to be exceedingly weak on the upfront hit.

    10 battery gauge is 230 potency currently (Probably more with the haymaker being added), so 'resetting' Air Anchor via Reassemble means it's all we'd ever use it on. While this isn't different from now, it's just a raw power boost with no real mechanical change.
    My idea is that they could lower the potency of air anchor and put chainsaw on par with drill or a bit higher, and lower the CD on reassemble charges.
    For example. Change reassemble CD to 30s (so a bit lower than anchor, but higher than drill)
    So you would use one charge on chainsaw, and one on drill in your opener. Then, at times you would have a charge of Reassemble available, Drill up, but Anchor still on cooldown. But you would have to hold on your charge until Anchor gets available.
    Yoshida said that MCH would need to be careful how they manage their reassemble charges. If there is nothing like that, then I don't see what "management" there is on the charges and they would just be a decent QoL change...
    (0)

  8. #8
    Player
    ItMe's Avatar
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    Lumsa Lomsa
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    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
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    Arcanist Lv 90
    Quote Originally Posted by Rongway View Post
    Here are the per-second values:

    Bioblaster: 360p / 2.5s = 144p/s
    Autocrossbow: 180p / 1.5s = 120p/s
    Flamethrower: 100p/s (Flamethrower ticks 1tick/s instead of the usual 1tick/3s)
    Spread Shot: 180p /2.5s = 72p/s


    Heat doesn't affect AoE actions, so you only have to worry about Autocrossbow being on a minimal GCD.
    Quote Originally Posted by CKNovel View Post
    The gentleman above is right about the calculations.
    Flamethrower is the lowest aoe cooldown, I forgot to mention that important information, my bad. Spreadshot is to use when nothing else is available.

    One more thing if you want to try to be a math warrior:
    Spreadshot generate 5 heat (around 2.5pps) and Flamethrower interrupts auto-attack, worth of ~60 potency.

    If Shotgun is Spreadshot+, remains 10 heat and rise the potency to ~200+ there is a fair chance it surpass Flamethrower.
    It sounds counter productive but I'm praying really hard this happens.
    I have been playing too many fighting games lately. My brain put a very different definition behind the word "priority" haha~
    I thought you were making a comment about moves interacting with each other and confused myself.
    Thanks for explaining and clearing that up for me.
    (1)

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