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  1. #1
    Player
    Tonkra's Avatar
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    May 2011
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    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    (Endwalker) Summoner goes into the right direction but! [...]

    I guess the direction is good where SE is taking the summoner. Away from the DoT WoW warlock type of summoner more into the direction of a Final Fantasy summoner.
    But still i think casting spells by myself as a summoner or going into melee (ifrit charge attack) as a summoner feels pretty weird / comical and not accurate to the history of the Final Fantasy Summoner.

    Final Fantasy summoner is a job that issues commands to the summons / avatars.
    In my opinion they should make the pets cast the spells / or hitting with melee attacks instead of the summoner himself.
    Otherwise in my opinion i could play a white mage or red mage already if i want to cast stone and wind spells myself.

    Just imagine the summoner job action trailer. But instead of the summoner casting the wind, fire and earth spells it'd be the specific semi-permanent summon in the current rotation.
    thats about it. No rework of skills, its more a matter of animations and keeping the feel and essence of playing a FF summoner.



    Why not letting them take part in the battle as a semi-perma pet while the summoner is kind of bending them with nicely looking bending techniques such as in "Avatar Aaang - the last air bender" for example`?

    Of course they would need to reduce the overall size of the summons so that they dont block the view of other players. To make them as tall as the biggest Roegadyn or just like in Final Fantasy XI for example?



    Bending animations like these for example:







    An other suggestion is to cut out the current ultimate attacks of the summon pets and make them exclusive to Limit Break III. So when for example the summoner currently has ifrit out as a pet and is casting ,,Limit Break III" the huge version of Ifrit will appear in the selected area to cast "hellfire" etc. . this way it still feels special if the pets are casting their ultimates. (if none pet is out the summoner would show up with his old LB3 animation)

    (0)
    Last edited by Tonkra; 09-23-2021 at 12:24 AM.

  2. #2
    Player
    MicahZerrshia's Avatar
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    Aug 2011
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    2,143
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tonkra View Post
    I guess the direction is good where SE is taking the summoner. Away from the DoT WoW warlock type of summoner more into the direction of a Final Fantasy summoner.
    But still i think casting spells by myself as a summoner or going into melee (ifrit charge attack) as a summoner feels pretty weird and not accurate to the history of the Final Fantasy Summoner.
    [/IMG]
    The majority of FF titles have summons that appear, do their attack and fly away, leaving the smn to keep attacking by themselves. I don't know where you get the summon being persistent is how smn works in the franchise and this is the outlier.
    (10)

  3. #3
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by MicahZerrshia View Post
    The majority of FF titles have summons that appear, do their attack and fly away, leaving the smn to keep attacking by themselves. I don't know where you get the summon being persistent is how smn works in the franchise and this is the outlier.
    Well there are actually more Titles where the summons are persistent in the last decade or 20 years. Final Fantasy X, Final Fantasy XI Online, Final Fantasy XII, Final Fantasy XIII, Final Fantasy Type-0 and Final Fantasy VII Remake.
    And in my opinion these are also the better systems than having a "fire and forget" animation and calling it "summoner".

    Additionally we literally dont have any petclass in this MMORPG... but many casters and melee fighters.
    Secondly it would make the summoner distinct from other casters such as red mage or white mage who are already casting wind and fire and earth spells..

    And then you have to show me even one Final Fantasy title where the summoner job is casting wind, fire and earth spell by his own... and even worse: is attacking with his bare fists like a monk in melee range.
    So i actually "dont know, where you get that"

    So .... now you.
    (1)
    Last edited by Tonkra; 09-22-2021 at 11:32 PM.

  4. #4
    Player
    aveyond-dreams's Avatar
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    Sep 2021
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    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    As much as I enjoy the summoning system in the games mentioned in your post, historically the pet AI in FFXIV has been unreliable. After several failed attempts of reworking it, I believe that 6.0’s summoner will provide the best overall experience.

    As for a summoner that attacks on their own, that would be Yuna’s playstyle from Dissidia NT. As opposed to having a full roster of summons, she can instead use their attacks for various effects. I personally feel like going into melee range during the Ifrit trance is a fantastic addition and I look forward to seeing that being expanded upon.
    (1)

  5. #5
    Player
    MicahZerrshia's Avatar
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    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    So you named 6 titles out of, how many ff titles are their again? That is not at all representative of the franchise and as you said this, non persistent pet, is supposedly not accurate to the franchise. So what you said was still not true and just because you feel its a better system, doesn't mean it is. It can be, I loved ffxi smn, but don't go throwing around statements about facts when it takes a simple search to find out otherwise, esp when you are in a forum with likely hundreds of not thousands of fans of the franchise who could easily tell you otherwise because they have played all if not most of the titles in the franchise. When you open your post with a statement that is clearly and easily found to be untrue, you lose all credibility for anything else you said.

    You want it that way because you like it better, not because of traditions in the franchise. At least be up front and say that or just get your facts straight.

    Oh and btw the pets in games like the 7 remake and 10 do not have persistent pets. They still only show up for a quick visit, do what they need to do and leave. (kinda like bahamut and pheonix) 30 seconds does not equal persistence in the way you mean here. FFXI had truly persistent pets but X did not.

    Imagine if Yuna or cloud could have just run around with shiva out the entire game lol
    (1)

  6. #6
    Player
    Lihtleita's Avatar
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    Jan 2018
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    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    ....so you want a magic monk?
    (1)

  7. #7
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by MicahZerrshia View Post
    So you named 6 titles out of, how many ff titles are their again? That is not at all representative of the franchise and as you said this, non persistent pet, is supposedly not accurate to the franchise.
    Oh god, i named all FF's from the past 20 years.. if thats not enough i dunno.

    if you dont need pets and dont enjoy pet classes fine.
    Since these 6 games i mentioned are also part of the franchise and the games you are talking about are from the 80's / 90's, so fine.

    But leave your toxic negativity somewhere else please.

    Quote Originally Posted by MicahZerrshia View Post
    You want it that way because you like it better, not because of traditions in the franchise.
    Nope, since these titles are named are legit and more relevant than ever (except XV) - since these are the most recent titles. (we are talking about 20 years)

    Also, we have no legit pet class in this MMORPG. I played BST, DRG (with wyvern) and Summoner + Puppetmaster in FFXI as pet classes.
    If pet classes arent your thing, fine.

    But please respect others opinions and dont be harsh passively aggressive because its not what YOUR opinion is or what SE did in Endwalker.
    (0)
    Last edited by Tonkra; 09-22-2021 at 11:56 PM.

  8. #8
    Player
    MicahZerrshia's Avatar
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    Nadja Zielle
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    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tonkra View Post
    But leave your toxic negativity somewhere else please.
    I am not at all being negative or toxic. Just stating the facts. If you are upset because the actual facts don't align with how you feel, that is not me being toxic by any means. I am not trying to start a fight, just don't go throwing around factually incorrect statements to try to back up your argument for why you think SE is doing something incorrectly. We have enough of that in this day and age.

    oh and pet classes are totally my thing.
    (6)

  9. 09-22-2021 11:58 PM
    Reason
    i derped

  10. #9
    Player
    Kes13a's Avatar
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    May 2020
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    Gridania
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    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    your opinion is fine, since its yours

    however, in Endwalker, SE is clearly not making a "pet class" as you would consider it.

    while smn in FFxiv has "pets" I dont see them ever making it an actual pet class. also, while persistent pets may seem awesome, the larger they are, the more potential to block others view of a fight, which lessens their enjoyment of said content, which presents another issue for persistent, especially of big flappy ones.
    (0)

  11. #10
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Lihtleita View Post
    ....so you want a magic monk?
    Well it was a suggestion for the "bending" / "taming" animations.

    I mean the current "issue command" animation of the summoner is pretty bad and boring to say the least.
    So giving the summoner job class more action orientated bending animations would make it more entertaining - without feeling too passive.

    I didnt mean super jumps like the MNK is doing.

    Quote Originally Posted by MicahZerrshia View Post
    30 seconds does not equal persistence in the way you mean here.
    Well you misunderstood me. Thats what i would be fine with actually. If the pets would be part of the rotation like in the trailer shown. With the actual only difference that the summonerissues commands to the pets instead of going "melee" monk.
    Same skills, same spells, same effects. Just with the difference that the avatars are inflicting the damage, and not the summoner itself.

    I have the feel otherwise it wont feel any different to red mage or white mage actually. And to have the kind of feel to play a pet class..

    Quote Originally Posted by MicahZerrshia View Post
    If you are upset because the actual facts don't align with how you feel
    The actual facts are that in the past 20 years all FF's (except FFXV) had "permanent" pets.
    And this on the other hand doesnt align with your arguments which you are making up here.

    Quote Originally Posted by Kes13a View Post
    the more potential to block others view of a fight, which lessens their enjoyment of said content, which presents another issue for persistent, especially of big flappy ones.
    Its all the matter of size. While Bahamut is too huge, they could resize it to the size of the tallest Roegadyn. Problem solved.
    It even worked in FFXI.

    And yes, i'd be fine with it if Garuda, Ifrit, Titan etc. would be part of the rotation which was shown in the trailer.
    So kind of semi-permanent pets like Bahamut etc. already are.

    Just with the difference that not the summoner is casting wind spells like a WHM or RDM... instead the pets could inflict the damage and being commanded by the summoner.
    (0)
    Last edited by Tonkra; 09-23-2021 at 12:12 AM.

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