I guess the direction is good where SE is taking the summoner. Away from the DoT WoW warlock type of summoner more into the direction of a Final Fantasy summoner.
But still i think casting spells by myself as a summoner or going into melee (ifrit charge attack) as a summoner feels pretty weird / comical and not accurate to the history of the Final Fantasy Summoner.
Final Fantasy summoner is a job that issues commands to the summons / avatars.
In my opinion they should make the pets cast the spells / or hitting with melee attacks instead of the summoner himself.
Otherwise in my opinion i could play a white mage or red mage already if i want to cast stone and wind spells myself.
Just imagine the summoner job action trailer. But instead of the summoner casting the wind, fire and earth spells it'd be the specific semi-permanent summon in the current rotation.
thats about it. No rework of skills, its more a matter of animations and keeping the feel and essence of playing a FF summoner.
Why not letting them take part in the battle as a semi-perma pet while the summoner is kind of bending them with nicely looking bending techniques such as in "Avatar Aaang - the last air bender" for example`?
Of course they would need to reduce the overall size of the summons so that they dont block the view of other players. To make them as tall as the biggest Roegadyn or just like in Final Fantasy XI for example?
Bending animations like these for example:
An other suggestion is to cut out the current ultimate attacks of the summon pets and make them exclusive to Limit Break III. So when for example the summoner currently has ifrit out as a pet and is casting ,,Limit Break III" the huge version of Ifrit will appear in the selected area to cast "hellfire" etc. . this way it still feels special if the pets are casting their ultimates. (if none pet is out the summoner would show up with his old LB3 animation)
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