I've been doing a lot of thinking, and after several nights of mulling it over, I will be the first to admit... I'm not strong enough to continue the fight.
I'm not strong enough to continue fighting for a """better future""", in a game in which the developers do not care about the opinions of players like me. I'm not strong enough to continue playing the current iterations of my favourite jobs in a game that broke the gameplay identity of the jobs I loved the most. I'm not strong enough to continue supporting a game in which the developers do not use the money to hire more competent development staff that actually WANTS to design and improve the content which I subscribe to support.
Regardless, what I DO believe is important is to implore everyone who wants to continue to fight, to keep fighting for that better future. I know many of the new players nowadays are WoW players, and I too was once a WoW player. I know you guys are enjoying the game, because to you guys, Shadowbringers is your WoW Vanilla, just as A Realm Reborn was my Burning Crusade; however, without having a Heavensward/WoTLK to look forward to bringing something new to the table, what else lies in the future? Just know that from the humble opinion of your average player, this xpac was the Cataclysm of the game, and Endwalker will be the MoP of the game. if any of you wish to avoid a second coming of those events in this game's future, consider continuing the fight for those of us who no longer have the strength to do so.
I know that most of you newer players do not have the context of the older DRK playstyle that so many of us veterans yearn to return to, so to a outsider, all of this may seem like a bunch of people whining about how their job didnt get any changes.
If theres one thing that WoW players ABSOLUTELY have the context for, its that having your jobs gameplay identity butchered feels really disheartening, demotivating, and even demoralising to the point where you feel like your only choice is to quit playing this game that you've become hopelessly addicted to. I'm sure it's something nobody coming from WoW wants to happen to other games, especially if its the whole reason you left Azeroth in the first place.
As a selfish final request to the future DRKs, you guys should definitely not accept this from the developers, especially given what you guys have seen and been through firsthand. What you should fight for, is to bring back empowering decision making and a semblance of actual resource management for the job whose gameplay identity revolved around spending your mana to empower your abilities depending on the situation. What you should fight for is a DEDICATED TANK DEVELOPER who actually takes into account the gameplay and issues of the TANK JOBS. I mean, with all this incoming sub money, why not hire a dedicated Tank and healer dev to fix the problems, and let the DPS devs handle their DPS jobs problems?
It's not like its even that hard to do so anyway with the current skeleton. hell, most of us here thought they would come to some sort of agreement and compromise for 6.0 DRK. here's a list of a few simple changes you can fight for that shouldn't be too hard to implement onto 5.x DRK:
- move Blood Weapon to the same level as Flood of Darkness so you can spend and earn mana at the same time. make it 30s cooldown so you can actually build more than 3k mana/min
- move Stalwart Soul to lv 40 so you aren't relying on spamming unleash in between mana dry spells for the foreseeable 60 levels
- move TBN to a lower level, around maybe lv 45 or so, then upgrade it at lv 70 to allow new DRKS to learn to actively mitigate earlier
- make Abyss Drain a spender on par with Flood/edge to give some gameplay variety.
hell even just giving it another charge if you're unable to balance the mana cost and potencies (cough cough Square Devs)
- allow Delirium to give you at least enough mana back for you so you can use a flood/edge/abyss, especially considering its now 3x BS/Quietus spam
- make Salted Earth generate up to 50 blood for an additional quietus/bloodspiller, as it stands the skill is so forgetful that even a "placed where you use it" buff won't make it better
- make Living Shadow either copy your rotation 1:1 or make it give you resource for every action it takes (its Abyssal Drain heals you, its BS/Quietus restore your mana)
- make TBN's """DARK ARTS""" empower some abilities with a buff or additional effect, to give you the choice of spending for DPS during bursts or to help against that tankbuster/raidwide during prog