What makes me laugh is Zenos RPR LB3 couldn’t break a 200 potency shield.

What makes me laugh is Zenos RPR LB3 couldn’t break a 200 potency shield.
The stacks apparently trigger either when you use an offensive action or when they time out (In which case the healing from every remaining stack gets applied simultaneously).It looks that the AoE version of the Cubic Barrier overwrites the stacks and the effect of the ST barrier. There was also another ability that looked like a self-buff for 30s on 90s cd. Probably healing-related. The 5 stacks buff seems to get absorbed as HP when the timer runs out.
So I assume you'll seldom ever have to actually stop DPSing between that and its other OGCD heals.
That's on those terrible healers to fix, not on the devs to "fix" job mechanics out of the game.The good thing about cardia is that the regen potency is better than other regens or the fairy (and more controllable than this one) ... if it's on someone. And we all know that we'll get so many sage not using cardia, the same way people dont partner as DNC.
The fairy at least do the passive regen, even if you are just an "only physick healer", which, if you are an only diagnosis healer ... you dont even have.
I'm not gonna be shocked if they "fix" any and all complexity out of Sage by 7.0 but their constant need to design a lot of the game around the absolute lowest common denominator will come back to bite them at some point.
At this stage in the games life not really. The dumbing down, is always carefully financially measured. If 'difficulty' sold as well as brainless, meaningless handouts to make pea brained imbeciles feel good - we'd not be in this predicament. Instead its simply good business. Wait for the MMO veterans to move on, or be pushed out by change - and then market to the queue with the subzero IQ. The likes moving over enmasse now. They thrive on nothing being a challenge so that they can prepare their next tweet displaying their 'achievement' and hoarding likes from fellow specimens. Thats the market at this point. So it would be rather the opposite. Adding any challenge beyond cry babies first MMO would lose them custom. These people can't handle effort, putting it in would lose them money. You aren't wrong long term away from game though. Intelligence is dwindling everywhere in these mediums.That's on those terrible healers to fix, not on the devs to "fix" job mechanics out of the game.
I'm not gonna be shocked if they "fix" any and all complexity out of Sage by 7.0 but their constant need to design a lot of the game around the absolute lowest common denominator will come back to bite them at some point.
It's a tired old argument. I think if people aren't confident DPSing and healing, the vast majority of content is accommodating of you, so go for it.
Just don't push this idea that "healers are healers therefore they should only heal" because it's nonsense and is in conflict with how this game is designed and what we actually need is more variety in the DPS offered to healers and it looks like SGE might be a step in the right direction in that respect, but my fear on it is that somehow, it'll still end up mostly spamming 1 ability.
Let's not ruin this by complaining about healer DPS, because it's not going to stop unless the devs completely overhaul the game's design (and it has nothing to do with job design) and the reasons for that is:
-> The game is VERY DPS orientated. Performance is measured by your DPS contribution. Every job is incentivized to maximize their DPS.
-> The game throws in DPS checks and enrage timers, which requires good DPS to pass, and it's not just in high-end content either, how many of us have been in parties that wipe to the DPS check in Titania Normal Mode? How many of us have been in progression parties where the boss enrages at 1 or 2% health?
-> Encounters are scripted and that means they're predictable and the healing frequency is low enough to allow people to get low, to plan your heals and maximize your DPS. We even have spells that accommodate that approach (Excogitation, Benediction, Earthly Star etc) - this means if mistakes are make, costs are higher
It is not going to matter if your healer is spamming Broil ad infinitum with occasional Biolysis or is doing Bio -> Miasma -> Bio II -> Bane -> Shadowflare -> Miasma II -> Virus -> Broil
I'd even argue that with the former that your healer is more likely to tunnel vision and go "oops, I forgot I was healing", because I get it with the former but never got it with the latter. I've also noticed my co-healer (who has been with me since ARR) started doing it too.
And many of us wouldn't want to overhaul the game design just to accommodate this and it's a bit extreme when all we need to do is accept that healers will DPS and just like tanks and DPS they too will make mistakes or errors of judgment. There's things to mitigate that but ultimately, it's always going to be an issue. The fact I hear the complaint more with the DPS rotation being practically a 1 button spam than I did when healer DPS was allegedly too complex to me suggests we might as well embrace the DPS option.
A healer-DPS hybrid can actually be an interesting concept to play. This game's design favours this approach.
For healers to truly have a healing focus, mechanics need to be more random and damage frequency needs to be higher where healers have to write off their DPS aspect and focus on keeping people topped up. No matter how the job is designed it's not going to change this. Unless you remove DPS altogether, then playing a healer outside of group content would be impossible and you'll have your healers twiddling their thumbs 70% of the time or majorly overhealing just to avoid getting too bored.


Sage will likely be one if the most popular healers because it has an interesting array of dps skills. A vast majority of those healers that dont dps much tend to stick to whm, so very very doubtful well see any changes sage.


The only thing I hope they change is the DoT, honestly. It being available after buffing yourself is cute, but it seems extra clunky in practicality since the buff is on the GCD. If they either switch the buff to the oGCD or separate the DoT, I think that would make that aspect of Sage a little less clunky.
One thing I would like to see happen, though it probably won't knowing SE, is Bane going Healer cross role at lv15 (with a buff that does 200 pot damage on the initial target and 100 damage to everyone else and spreads all detrimental effects cast by you on target to everyone else hit with a 30s cooldown). This gives healers some easier dps contribution at lower levels, while making it easier to spread DoTs in higher content since, at least for me, I try to DoT everything while the tank is pulling.
Edit: While all the healers will get something out of this, SCH will get extra since it will also spread Chain Strat.
Isn't this homogenization people are complaining about?The only thing I hope they change is the DoT, honestly. It being available after buffing yourself is cute, but it seems extra clunky in practicality since the buff is on the GCD. If they either switch the buff to the oGCD or separate the DoT, I think that would make that aspect of Sage a little less clunky.
One thing I would like to see happen, though it probably won't knowing SE, is Bane going Healer cross role at lv15 (with a buff that does 200 pot damage on the initial target and 100 damage to everyone else and spreads all detrimental effects cast by you on target to everyone else hit with a 30s cooldown). This gives healers some easier dps contribution at lower levels, while making it easier to spread DoTs in higher content since, at least for me, I try to DoT everything while the tank is pulling.
Edit: While all the healers will get something out of this, SCH will get extra since it will also spread Chain Strat.
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