Quote Originally Posted by Mindiori View Post
Whatever comes, people seem to be stuck in a sort of denial about complexity/simplification et al. The days where any job was 'fun' for those with a brain installed is long gone. Many a deflective argument was raised about 'instance difficulty being increased'. 'Less watching the hotbars and more active environmental demands'. And I could only laugh at the mental gymnastics involved. Not only does the engine, team and so on not have it in them for that style of design change - the masses are casual and complain even if jobs are mashing one button.

The future is here and it certainly isn't one of entertaining gameplay. Certainly, I expect those used to some sort of single rotation engagement in their gaming will disagree. Yet there is a divergence of opinion when placed with veterans vs that crowd. When you grow up with gameplay that has a certain player growth, depth and expectation - and see it watered down to babies first mmo; as was the case with wow; there is solid reasoning as to why some are annoyed.

Instead we have point the finger games. Hyperbole in numerous directions. If you think the current jobs are engaging then (personally) I think you're insane. They are flashy - but spamming a single DPS skill on a healer; when past MMO's had entire rotation bars worth, is nothing short of chuckle worthy. People are consistently intellectually dishonest. I assume to placate their lack of skill and enjoyment at brainless activities.

When a group of people start to tell you 'you've got one percent of content to enjoy if you want a challenge' - and then insert some 'elitist' insult; it basically becomes battle of the bigot. An utter waste of time for all. So there will be no compromise, because there can't be.

If pretty looking one button classes/jobs draws the money - that's all they care about. You are blowing nothing but smoke comparatively. Sad but I struggle to stay mentally engaged with most of the jobs. I hope that the rest of you don't find yourself in that position in time. Genuinely so. As it isn't 'fun'. At least not for me. Fortunately other aspects of the game can tide me over till something else draws me away.
This. A million times this. Thank you for that really, I couldn't agree more.

Seems the game is slowly turning into a cellphone game (for anything other than ~1% challenging content SE implements from time to time). No one wants normal gameplay to be Extreme or Savage level of hard, but hard dungeons should be hard whenever playing synced, not matter the equipment, and normal gameplay should be at least twice as hard as it currently it is (and that would still be far easier than savages, just not braindead autoplay current levels of boring bland gameplay). Open world content needs much more love in this game too.