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  1. #131
    Player
    Yeul's Avatar
    Join Date
    Nov 2014
    Posts
    44
    Character
    Shin Ayumi
    World
    Exodus
    Main Class
    Ninja Lv 90
    Im happy with the changes, and i cant see SMN getting other primals cause it would be a 5min rotation lol. Unless we get some abilities of other primals, but i dunno if it will happen.
    (0)

  2. #132
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by Mindiori View Post
    Whatever comes, people seem to be stuck in a sort of denial about complexity/simplification et al. The days where any job was 'fun' for those with a brain installed is long gone. Many a deflective argument was raised about 'instance difficulty being increased'. 'Less watching the hotbars and more active environmental demands'. And I could only laugh at the mental gymnastics involved. Not only does the engine, team and so on not have it in them for that style of design change - the masses are casual and complain even if jobs are mashing one button.

    The future is here and it certainly isn't one of entertaining gameplay. Certainly, I expect those used to some sort of single rotation engagement in their gaming will disagree. Yet there is a divergence of opinion when placed with veterans vs that crowd. When you grow up with gameplay that has a certain player growth, depth and expectation - and see it watered down to babies first mmo; as was the case with wow; there is solid reasoning as to why some are annoyed.

    Instead we have point the finger games. Hyperbole in numerous directions. If you think the current jobs are engaging then (personally) I think you're insane. They are flashy - but spamming a single DPS skill on a healer; when past MMO's had entire rotation bars worth, is nothing short of chuckle worthy. People are consistently intellectually dishonest. I assume to placate their lack of skill and enjoyment at brainless activities.

    When a group of people start to tell you 'you've got one percent of content to enjoy if you want a challenge' - and then insert some 'elitist' insult; it basically becomes battle of the bigot. An utter waste of time for all. So there will be no compromise, because there can't be.

    If pretty looking one button classes/jobs draws the money - that's all they care about. You are blowing nothing but smoke comparatively. Sad but I struggle to stay mentally engaged with most of the jobs. I hope that the rest of you don't find yourself in that position in time. Genuinely so. As it isn't 'fun'. At least not for me. Fortunately other aspects of the game can tide me over till something else draws me away.
    This. A million times this. Thank you for that really, I couldn't agree more.

    Seems the game is slowly turning into a cellphone game (for anything other than ~1% challenging content SE implements from time to time). No one wants normal gameplay to be Extreme or Savage level of hard, but hard dungeons should be hard whenever playing synced, not matter the equipment, and normal gameplay should be at least twice as hard as it currently it is (and that would still be far easier than savages, just not braindead autoplay current levels of boring bland gameplay). Open world content needs much more love in this game too.
    (2)

  3. #133
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    So I counter the skills, and SMN has 24, subtract role skills and it’s 19 minutes Physick and Res and its 17. That’s alarmingly low for a 90 job. No job currently has a skill count that low, no more skills doesn’t mean a better job but try fitting this in 50s content, or ultimate tiers in 70s and 80s.

    Suspiciously the summons have a Omni Skill they use together kinda like Ianjitsu where it varies, and then overrides Ruin III, they still have Fester (change the name at least) and Energy Drain/Syphon aswell as painflare. We don’t know what role Ruin IV has to play or that other weird skill that only changes when you use Demis, but so far this job seems very shallow. I mean during the phases it seems all your doing is casting instant spells, ifrit is the sole exception as your doing long casts? And a gap closer of all things? and Energy looks to be lateral with no interplay between the trances...so far at least.

    But again I don’t bye into the hype of visuals of the job plays like lesser BRD
    (2)

  4. #134
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    So I counter the skills, and SMN has 24, subtract role skills and it’s 19 minutes Physick and Res and its 17. That’s alarmingly low for a 90 job. No job currently has a skill count that low, no more skills doesn’t mean a better job but try fitting this in 50s content, or ultimate tiers in 70s and 80s.
    Technically, that's the amount of buttons, not skills. As you yourself note, several skills change depending on trance/primal.
    (4)

  5. #135
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jirah View Post
    So I counter the skills, and SMN has 24, subtract role skills and it’s 19 minutes Physick and Res and its 17. That’s alarmingly low for a 90 job. No job currently has a skill count that low, no more skills doesn’t mean a better job but try fitting this in 50s content, or ultimate tiers in 70s and 80s.

    Suspiciously the summons have a Omni Skill they use together kinda like Ianjitsu where it varies, and then overrides Ruin III, they still have Fester (change the name at least) and Energy Drain/Syphon aswell as painflare. We don’t know what role Ruin IV has to play or that other weird skill that only changes when you use Demis, but so far this job seems very shallow. I mean during the phases it seems all your doing is casting instant spells, ifrit is the sole exception as your doing long casts? And a gap closer of all things? and Energy looks to be lateral with no interplay between the trances...so far at least.

    But again I don’t bye into the hype of visuals of the job plays like lesser BRD
    Number of buttons isn't a bad thing per se. The most engaging PvE I've played in an mmo limited you to 9 skills, but the skills all doubled up in their functions and they all interacted with other parts of your kit, and you had a bunch of passives to manage and benefit from as well. Not to mention the raids were really wacky and active with lots of reactionary elements as well as pattern recognition.

    My biggest worry right now is how the lack of cohesion with our resources persist, the focus point of the rotation still seeming misplaced, and, probably worst of all, how the "breaking point" of the class is still within sight.

    What is aetherflow/ruin IV still doing here outside of giving us something to do between our instant casts?
    Why are our BIG FLASHY SUMMONS (demis) just cooldowns to passively wait for? Why do they build up our weaker primals? Why do our weaker primals expect more of us than the big flashy summons in terms of rotation variance and risk? (ifrits long casts/melee skills, titans fast weaving, garuda's floor dot placement, vs bahamut and phoenix's 111111 spam + 3 presses of ogcds)
    And what are they going to try to expand our rotation after they add in the last 3 ARR summons to the tail end of phoenix phase? Add a demi primal and extend our rotation by another minute? Overwrite parts of the rotation that they just spent the time overhauling? Heh, maybe more pet interactions that you can weave in during casts like you could in SB. (That'd be cool actually. SE, do that. Give my carby some dots for me to manage. Let me have a curse dog. >:3c)
    (3)
    ~sigh~

  6. #136
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    I don't see a reason so far to be concerned. Personally I've been a SMN main since 2.0 and there's a lot that they would need to do to make that change. There's going to be a change in the flow of combat and in timelines of battles but that's changed every expac so it's nothing too new or jarring, really.
    (5)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

  7. #137
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Am I concerned about Summoner in 6.0? Yeah definitely but also a bit hopeful. I really hated the changes to Summoner in 5.0 to the point I swapped to BLM and never touched summoner again. So the idea of more changes fills me with a certain dread. On the other hand it might be that I will like the new system.

    I am willing to give it a try when 6.0 hits and see how it goes.
    (1)

  8. #138
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Myrany View Post
    Am I concerned about Summoner in 6.0? Yeah definitely but also a bit hopeful. I really hated the changes to Summoner in 5.0 to the point I swapped to BLM and never touched summoner again. So the idea of more changes fills me with a certain dread. On the other hand it might be that I will like the new system.

    I am willing to give it a try when 6.0 hits and see how it goes.
    Aw man, you missed out. 5.0 was hell, 5.1 and on is sublime
    It all just flows so well. (the rotation that is. The class direction, and resources are kind of a mess.)
    (2)
    ~sigh~

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