I mean, they are right though. Who else the devs lower solo instance's difficulty for? Not impossible they also reduce jobs complexity for casuals.
It's not about ego, it's about whether you feel your job becoming less fun and you don't like that change.
And all the changes they made has lead to them getting more business, more profits, and more players.
That is all that matters at the end of the day for a business. So listening to casuals is what a good business does, and what this company is doing. Even if I question if they listening to the western market. They could more so be listening to JP base and they might not have liked summoner like it is also. Who knows.
That is my point. The writing has been on the wall since ShB. No amount of tantrums, kicking and screaming on the forums will change the direction job design is heading toward. They've been pretty clear during the LL that 5.0 job design is what they are going for.And all the changes they made has lead to them getting more business, more profits, and more players.
That is all that matters at the end of the day for a business. So listening to casuals is what a good business does, and what this company is doing. Even if I question if they listening to the western market. They could more so be listening to JP base and they might not have liked summoner like it is also. Who knows.
People need to accept that all their whining is just noise and move on if they can't accept it.
Complex job still exists in the game.That is my point. The writing has been on the wall since ShB. No amount of tantrums, kicking and screaming on the forums will change the direction job design is heading toward. They've been pretty clear during the LL that 5.0 job design is what they are going for.
People need to accept that all their whining is just noise and move on if they can't accept it.
Black mage is still there and other jobs that feels complete, such as GNB, DRG, SAM, NIN... Those are still in the game and have a nice balance between complexity and accessibility.
A dude with no fingers cleared TEA, everything is clearable by anyone given they have patience.
Do your mental gymnastic as much as you want, there is complexity in the game.
It's not trantrums or crying, it's called concerns. You are crying about players not agreeing with that direction so that everything remains accessible to you. You're rejecting every argument without logic, just going with the "muh game, raider bad"
For myself I played MCH for 2 years, I did everything I could. If there is no evolution, I don't want to play the same job for another two years. I don't wish that feeling to anyone.
Raiders and casuals alike are like "I don't want to play with you anymore." when it comes to the job. Guess what will happen in two years? Casuals will move to the next shiny things.
I couldn't care less either way about the direction jobs are going, complex or easy. I'm neither a casual nor an hardcore raider.Complex job still exists in the game.
Black mage is still there and other jobs that feels complete, such as GNB, DRG, SAM, NIN... Those are still in the game and have a nice balance between complexity and accessibility.
A dude with no fingers cleared TEA, everything is clearable by anyone given they have patience.
Do your mental gymnastic as much as you want, there is complexity in the game.
It's not trantrums or crying, it's called concerns. You are crying about players not agreeing with that direction so that everything remains accessible to you. You're rejecting every argument without logic, just going with the "muh game, raider bad"
For myself I played MCH for 2 years, I did everything I could. If there is no evolution, I don't want to play the same job for another two years. I don't wish that feeling to anyone.
Raiders and casuals alike are like "I don't want to play with you anymore." when it comes to the job. Guess what will happen in two years? Casuals will move to the next shiny things.
What I see, is that the devs decide what to do with job designs, and they obviously don't do it in a vacuum, they have metrics for that sort of stuff.
Ultimately your opinion on what job feels complete or not is moot, as is mine. Ultimately, the devs will do what the devs will do. I don't think it needs to be proven that they listen to this forum feedback, or we'd be playing a vastly different game.
No amount of thrashing around going in every thread with "I don't like this waaah" will ever change that. It is just petulant.
You realise your stance is that they shouldn't voice their complaints because the Devs have altered the job based on fan complaints, yes?I couldn't care less either way about the direction jobs are going, complex or easy. I'm neither a casual nor an hardcore raider.
What I see, is that the devs decide what to do with job designs, and they obviously don't do it in a vacuum, they have metrics for that sort of stuff.
Ultimately your opinion on what job feels complete or not is moot, as is mine. Ultimately, the devs will do what the devs will do. I don't think it needs to be proven that they listen to this forum feedback, or we'd be playing a vastly different game.
No amount of thrashing around going in every thread with "I don't like this waaah" will ever change that. It is just petulant.
Except the devs don't alter jobs specifically based on fan complaints. The play metrics they have access too have far more impact on their decisions. I mean, current DRK is a good example of that : the "feedback" here overwhelmingly wants to change it, but they didn't, they just kept it as is from 5.x because the job is still incredibly popular in game and saw level of play never seen in previous expansions. Same for MCH, the job is more popular than ever since the last revamp, like it or not.
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