


Those are good points as the large Demi-Bahamut always bothered me until the command to resize it was added. The way certain effects washout other information on my HUD today are also a concern which as you suggest might be compounded by the new skills.As someone who's not playing SMN that much, I'm not really worried about the gameplay aspect of the change, but more...about the visual side of things.
I mean, most of us probably remember the Demi-Bahamut situation before /bahamutsize small existed. Somehow, it was always in the way of the camera. The same might be the case now, the summons could cause some camerablocking in some of the raids.
Also, even with the summons only being out for like 3-5 seconds once you go into their stance, they also do the same animations the primals do during their ultimates in their trials, which is quite flashy even in comparison to other game effects. I wonder if they'll give us some sort of command that lets us make the summons smaller too and dampen the effects, without having to shut down ALL the battle effects at once.
But I'm probably the only one thinking about weird stuff like this xD
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