Quote Originally Posted by zcrash970 View Post
But anyways, to the people who say "SMN is now a SMN." Is it really?
Last time I checked in FF games, most SMNs were mages that can summon. The summoner identity that you guys are claiming is nothing more than nostalgia fueled dribble.

3, 5, 11, and the tactics games are literally the only games with actual smn jobs. And guess? They are either bad or use other magic as a sub job because you literally couldn't summon all the time because it was too costly.

Let's be completely honest. You guys limit what SMN could be because you guys whined and complain that it should perfectly fit into an ideal and anything outside of it was bad.
Does SMN have it issues? Certainly but it was a new idea on SMN that worked and was interesting. Now we get a job that loses all it's flavor so congrats FFXIV community. your complaining probably made another job extremely boring
I was under the impression that most of the jobs in FFXI and FFXIV are based on the job system that was present in FFI, FFIII, FFV, FFT, and FFT/A. The characters from the other games you mention don't have job systems. It makes more sense for FFXI and FFXIV to take inspiration from the games with job systems than the ones that don't, considering they too have job systems.

I wouldn't blame the community for this either. Yoshi-P has stated several times that he does not like pet classes and he regrets the situation with Scholar and Summoner and their shared class. I see this as another step on his path to separate the class identities from each other and make SMN what it should have been from the beginning. I'm not sure how losing bio and miasma, spells never previously associated with SMN, as well as egi assault 1 and egi assault 2 is a loss. Besides, the media tour isn't even out yet and it would be best to withhold judgement until then, when we actually know how the changes will work.