Results 1 to 10 of 139

Hybrid View

  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    I mean that is the nature of the beast. Any big changes to a class the people who like it is not going to. That is just how it works.

    Summoner was boring before. Long tedious rotation. Dots and all that. The community as a whole did not really like the class. They now changed it, and many people are hyped..but the ones who enjoyed that boring style as it was before are sad they have to give up what they enjoy. It can't be helped. Someone always got to get run over for the rest of us to have fun. That is the nature of mmorpg.


    You can't make everyone happy, but now summoner looks like a summoner. So i'm excited for it.
    (9)

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wavaryen View Post
    I mean that is the nature of the beast. Any big changes to a class the people who like it is not going to. That is just how it works.

    Summoner was boring before. Long tedious rotation. Dots and all that. The community as a whole did not really like the class. They now changed it, and many people are hyped..but the ones who enjoyed that boring style as it was before are sad they have to give up what they enjoy. It can't be helped. Someone always got to get run over for the rest of us to have fun. That is the nature of mmorpg.


    You can't make everyone happy, but now summoner looks like a summoner. So i'm excited for it.
    Can't wait for the equally long rotation with a 111111 or a 121212 spam which definitely won't be boring.
    (5)

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by rewd View Post
    Can't wait for the equally long rotation with a 111111 or a 121212 spam which definitely won't be boring.
    All the rotations are pretty boring in a vacuum, and frankly they always have been. The difficulty comes from the content those rotations have to interact with.

    Even 1, 2, 1, 2, 1, 2 can be difficult to execute well when you've got a 3, 4, 5, 6 and 7 that change what 1 and 2 actually do.
    (7)
    Last edited by Jandor; 09-22-2021 at 05:33 PM.

  4. #4
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wavaryen View Post
    I mean that is the nature of the beast. Any big changes to a class the people who like it is not going to. That is just how it works.

    Summoner was boring before. Long tedious rotation. Dots and all that. The community as a whole did not really like the class. They now changed it, and many people are hyped..but the ones who enjoyed that boring style as it was before are sad they have to give up what they enjoy. It can't be helped. Someone always got to get run over for the rest of us to have fun. That is the nature of mmorpg.


    You can't make everyone happy, but now summoner looks like a summoner. So i'm excited for it.
    Is that why SMN was one of the most played jobs according to FFLogs? Because people didn't like it?

    You really shouldn't say things about the community as a whole unless you actually have statistics.

    But anyways, to the people who say "SMN is now a SMN." Is it really?
    Last time I checked in FF games, most SMNs were mages that can summon. The summoner identity that you guys are claiming is nothing more than nostalgia fueled dribble.

    Rydia black mage that can summon
    Garnet and garnet white mages that summon
    Yuna? You guess it white mage

    FF7? Materia
    FF8? Everyone can
    6? Oh look materia again

    3, 5, 11, and the tactics games are literally the only games with actual smn jobs. And guess? They are either bad or use other magic as a sub job because you literally couldn't summon all the time because it was too costly.

    Let's be completely honest. You guys limit what SMN could be because you guys whined and complain that it should perfectly fit into an ideal and anything outside of it was bad.
    Does SMN have it issues? Certainly but it was a new idea on SMN that worked and was interesting. Now we get a job that loses all it's flavor so congrats FFXIV community. your complaining probably made another job extremely boring
    (6)
    Last edited by zcrash970; 09-22-2021 at 01:24 PM.

  5. #5
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,204
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by zcrash970 View Post
    But anyways, to the people who say "SMN is now a SMN." Is it really?
    Last time I checked in FF games, most SMNs were mages that can summon. The summoner identity that you guys are claiming is nothing more than nostalgia fueled dribble.

    3, 5, 11, and the tactics games are literally the only games with actual smn jobs. And guess? They are either bad or use other magic as a sub job because you literally couldn't summon all the time because it was too costly.

    Let's be completely honest. You guys limit what SMN could be because you guys whined and complain that it should perfectly fit into an ideal and anything outside of it was bad.
    Does SMN have it issues? Certainly but it was a new idea on SMN that worked and was interesting. Now we get a job that loses all it's flavor so congrats FFXIV community. your complaining probably made another job extremely boring
    I was under the impression that most of the jobs in FFXI and FFXIV are based on the job system that was present in FFI, FFIII, FFV, FFT, and FFT/A. The characters from the other games you mention don't have job systems. It makes more sense for FFXI and FFXIV to take inspiration from the games with job systems than the ones that don't, considering they too have job systems.

    I wouldn't blame the community for this either. Yoshi-P has stated several times that he does not like pet classes and he regrets the situation with Scholar and Summoner and their shared class. I see this as another step on his path to separate the class identities from each other and make SMN what it should have been from the beginning. I'm not sure how losing bio and miasma, spells never previously associated with SMN, as well as egi assault 1 and egi assault 2 is a loss. Besides, the media tour isn't even out yet and it would be best to withhold judgement until then, when we actually know how the changes will work.
    (5)

  6. #6
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by zcrash970 View Post
    Is that why SMN was one of the most played jobs according to FFLogs? Because people didn't like it?

    You really shouldn't say things about the community as a whole unless you actually have statistics.

    But anyways, to the people who say "SMN is now a SMN." Is it really?
    Last time I checked in FF games, most SMNs were mages that can summon. The summoner identity that you guys are claiming is nothing more than nostalgia fueled dribble.

    Rydia black mage that can summon
    Garnet and garnet white mages that summon
    Yuna? You guess it white mage

    FF7? Materia
    FF8? Everyone can
    6? Oh look materia again

    3, 5, 11, and the tactics games are literally the only games with actual smn jobs. And guess? They are either bad or use other magic as a sub job because you literally couldn't summon all the time because it was too costly.

    Let's be completely honest. You guys limit what SMN could be because you guys whined and complain that it should perfectly fit into an ideal and anything outside of it was bad.
    Does SMN have it issues? Certainly but it was a new idea on SMN that worked and was interesting. Now we get a job that loses all it's flavor so congrats FFXIV community. your complaining probably made another job extremely boring

    I really don't care about the class myself, but people tend to lean toward classes that log well, even if it is not fun for players. If the class was so well designed, and liked. The developers would not have changed it. The simple truth is, enough people did not like it and the developers notice it.


    In progression or even because the class gives two classes in one. Many reasons why people could have played it, that does not mean it was fun.


    It got changed, people are happy, if you like the class how it was before, well your feedback was not enough to keep the class as it was. Majority rule and all that.
    (10)