Quote Originally Posted by Eloah View Post
Ah I see where the confusion lies.

Well to start, not sure if you are aware about the clamor the forums have been subjected to over the years about FFXIV's version of SMN, and how it wasn't a "True SMN". Which isn't a thing, but I digress. These individuals kept pointing at FFXI's version of SMN, since it was the only other MMO version to compare it to, makes sense I guess. But these people had clouded memories and kept insisting XI's SMN was "better" for some reason. My guess is because the Avatars looked "cooler" than the Egis.

However, people who played XI and whose minds weren't clouded by nostalgia, pointed out that the two systems were the exact same, a pet that follows you that you give commands to every so often, while you do your own thing. In XI this usually had you rely on your 2nd job, but in XIV it was about managing your DoTs.

With Shadowbringers, the system started to move away from that design, and this rework seems to be enforcing it some more. That was what I meant when I mentioned FFXI. That their iterations were functionally similar, but with this rework that doesn't appear to be the case anymore.

Oh and as for the other 3 primals, I wasn't saying add them to the rotation per se, at least not how the job looks now. I was meaning as glamours. Like we can swap out the Ruby, Topaz, and Emerald, for a Sapphire, Aquamarine, or Amethyst.
Oh I get ya. I guess how people view FFXI SMN depends a lot on when they last played it. As I'm sure you know at 75 cap it was relegated to a ghetto healer with /WHM. In my head I was thinking of it as it is now, well developed where almost everything the player does is pet actions and people tend to /RDM just for the fast cast trait and convert.