As a smn main since ARR, I'm not, and I won't let it bother me until 6.0 lands and we get our hands on it and see how it actually plays. Fretting and fussing right now, when we only saw a 30 second clip and had a few minutes of discussion from it by Yoshida, is pointless since we really don't know much of anything.

Smn is not and never really has been a super difficult job and I would much rather have a more traditional summoner than a dot mage. And say what you will, but this is a more traditional summoner. In many ff games, the summons only appear momentarily and the rest is just the smn themselves dpsing like a blm or healing like a whm. Would persistent pets be nice? Yes! FFXI, as example, had a lot of smn fun with persistent pets, but to be fair, all you really did was swap your own attack button for one that commands your pet so it was, at its core, just a bit more flashier than normal attack. Just like it was in any ff game with persistent summons. Or just like it will be with the rework.

So am I worried? Again, nope. None of the jobs are complicated and those few that still do have anything that could be remotely seen as complicated will be streamlined eventually. That is just how ffxiv works. If ppl want more complexity, they need to think about that when they are complaining that everything is too hard or too complicated. Cause that is precisely why we have mmos like we do today, instead of mmos like we had back in 2005.